| 68 | } |
| 69 | |
| 70 | bool ModelView::Init(nvrhi::FramebufferInfoEx const& framebufferInfo) |
| 71 | { |
| 72 | if (!m_vertexShader) |
| 73 | { |
| 74 | auto vertexShaderDesc = nvrhi::ShaderDesc() |
| 75 | .setShaderType(nvrhi::ShaderType::Vertex) |
| 76 | .setEntryName("MainVS"); |
| 77 | m_vertexShader = m_shaderFactory->CreateStaticPlatformShader(DONUT_MAKE_PLATFORM_SHADER(g_ModelView_MainVS), nullptr, vertexShaderDesc); |
| 78 | } |
| 79 | |
| 80 | if (!m_pixelShader) |
| 81 | { |
| 82 | auto pixelShaderDesc = nvrhi::ShaderDesc() |
| 83 | .setShaderType(nvrhi::ShaderType::Pixel) |
| 84 | .setEntryName("MainPS"); |
| 85 | m_pixelShader = m_shaderFactory->CreateStaticPlatformShader(DONUT_MAKE_PLATFORM_SHADER(g_ModelView_MainPS), nullptr, pixelShaderDesc); |
| 86 | } |
| 87 | |
| 88 | if (!m_overlayPixelShader) |
| 89 | { |
| 90 | auto pixelShaderDesc = nvrhi::ShaderDesc() |
| 91 | .setShaderType(nvrhi::ShaderType::Pixel) |
| 92 | .setEntryName("OverlayPS"); |
| 93 | m_overlayPixelShader = m_shaderFactory->CreateStaticPlatformShader(DONUT_MAKE_PLATFORM_SHADER(g_ModelView_OverlayPS), nullptr, pixelShaderDesc); |
| 94 | } |
| 95 | |
| 96 | if (!m_vertexShader || !m_pixelShader || !m_overlayPixelShader) |
| 97 | return false; |
| 98 | |
| 99 | if (m_depthBuffer) |
| 100 | { |
| 101 | const auto depthBufferDesc = m_depthBuffer->getDesc(); |
| 102 | if (depthBufferDesc.width != framebufferInfo.width || depthBufferDesc.height != framebufferInfo.height) |
| 103 | { |
| 104 | m_depthBuffer = nullptr; |
| 105 | m_colorBuffer = nullptr; |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | if (!m_depthBuffer || !m_colorBuffer) |
| 110 | { |
| 111 | auto textureDesc = nvrhi::TextureDesc() |
| 112 | .setDimension(nvrhi::TextureDimension::Texture2D) |
| 113 | .setWidth(framebufferInfo.width) |
| 114 | .setHeight(framebufferInfo.height) |
| 115 | .setFormat(nvrhi::Format::D24S8) |
| 116 | .setIsRenderTarget(true) |
| 117 | .setDebugName("DepthBuffer") |
| 118 | .setInitialState(nvrhi::ResourceStates::DepthWrite) |
| 119 | .setKeepInitialState(true); |
| 120 | |
| 121 | m_depthBuffer = m_device->createTexture(textureDesc); |
| 122 | textureDesc |
| 123 | .setFormat(nvrhi::Format::SRGBA8_UNORM) |
| 124 | .setDebugName("ColorBuffer") |
| 125 | .setInitialState(nvrhi::ResourceStates::RenderTarget); |
| 126 | m_colorBuffer = m_device->createTexture(textureDesc); |
| 127 |
no outgoing calls
no test coverage detected