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hub / github.com/NVIDIA-RTX/RTXNTC / Init

Method Init

tools/explorer/ModelView.cpp:70–226  ·  view source on GitHub ↗

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68}
69
70bool ModelView::Init(nvrhi::FramebufferInfoEx const& framebufferInfo)
71{
72 if (!m_vertexShader)
73 {
74 auto vertexShaderDesc = nvrhi::ShaderDesc()
75 .setShaderType(nvrhi::ShaderType::Vertex)
76 .setEntryName("MainVS");
77 m_vertexShader = m_shaderFactory->CreateStaticPlatformShader(DONUT_MAKE_PLATFORM_SHADER(g_ModelView_MainVS), nullptr, vertexShaderDesc);
78 }
79
80 if (!m_pixelShader)
81 {
82 auto pixelShaderDesc = nvrhi::ShaderDesc()
83 .setShaderType(nvrhi::ShaderType::Pixel)
84 .setEntryName("MainPS");
85 m_pixelShader = m_shaderFactory->CreateStaticPlatformShader(DONUT_MAKE_PLATFORM_SHADER(g_ModelView_MainPS), nullptr, pixelShaderDesc);
86 }
87
88 if (!m_overlayPixelShader)
89 {
90 auto pixelShaderDesc = nvrhi::ShaderDesc()
91 .setShaderType(nvrhi::ShaderType::Pixel)
92 .setEntryName("OverlayPS");
93 m_overlayPixelShader = m_shaderFactory->CreateStaticPlatformShader(DONUT_MAKE_PLATFORM_SHADER(g_ModelView_OverlayPS), nullptr, pixelShaderDesc);
94 }
95
96 if (!m_vertexShader || !m_pixelShader || !m_overlayPixelShader)
97 return false;
98
99 if (m_depthBuffer)
100 {
101 const auto depthBufferDesc = m_depthBuffer->getDesc();
102 if (depthBufferDesc.width != framebufferInfo.width || depthBufferDesc.height != framebufferInfo.height)
103 {
104 m_depthBuffer = nullptr;
105 m_colorBuffer = nullptr;
106 }
107 }
108
109 if (!m_depthBuffer || !m_colorBuffer)
110 {
111 auto textureDesc = nvrhi::TextureDesc()
112 .setDimension(nvrhi::TextureDimension::Texture2D)
113 .setWidth(framebufferInfo.width)
114 .setHeight(framebufferInfo.height)
115 .setFormat(nvrhi::Format::D24S8)
116 .setIsRenderTarget(true)
117 .setDebugName("DepthBuffer")
118 .setInitialState(nvrhi::ResourceStates::DepthWrite)
119 .setKeepInitialState(true);
120
121 m_depthBuffer = m_device->createTexture(textureDesc);
122 textureDesc
123 .setFormat(nvrhi::Format::SRGBA8_UNORM)
124 .setDebugName("ColorBuffer")
125 .setInitialState(nvrhi::ResourceStates::RenderTarget);
126 m_colorBuffer = m_device->createTexture(textureDesc);
127

Callers 4

mainFunction · 0.45
OptimizeBlockCompressionFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected