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hub / github.com/NVIDIA-RTX/NVRHI / dispatchMeshIndirectCount

Method dispatchMeshIndirectCount

src/validation/validation-commandlist.cpp:981–1012  ·  view source on GitHub ↗

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979 }
980
981 void CommandListWrapper::dispatchMeshIndirectCount(uint32_t paramOffsetBytes, uint32_t countOffsetBytes, uint32_t maxDrawCount)
982 {
983 if (!requireOpenState())
984 return;
985
986 if (!requireType(CommandQueue::Graphics, "dispatchMesh"))
987 return;
988
989 if (!m_MeshletStateSet)
990 {
991 error("Meshlet state is not set before a dispatchMesh call.\n"
992 "Note that setting graphics or compute state invalidates the meshlet state.");
993 return;
994 }
995
996 if (!validatePushConstants("meshlet", "setMeshletState"))
997 return;
998
999 if (!m_CurrentMeshletState.indirectParams)
1000 {
1001 error("Indirect params buffer is not set before a dispatchMeshIndirectCount call.");
1002 return;
1003 }
1004
1005 if (!m_CurrentMeshletState.indirectCountBuffer)
1006 {
1007 error("Indirect count buffer is not set before a dispatchMeshIndirectCount call.");
1008 return;
1009 }
1010
1011 m_CommandList->dispatchMeshIndirectCount(paramOffsetBytes, countOffsetBytes, maxDrawCount);
1012 }
1013
1014 void CommandListWrapper::beginTimerQuery(ITimerQuery* query)
1015 {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected