| 868 | } |
| 869 | |
| 870 | void CommandListWrapper::dispatchIndirect(uint32_t offsetBytes) |
| 871 | { |
| 872 | if (!requireOpenState()) |
| 873 | return; |
| 874 | |
| 875 | if (!requireType(CommandQueue::Compute, "dispatchIndirect")) |
| 876 | return; |
| 877 | |
| 878 | if (!m_ComputeStateSet) |
| 879 | { |
| 880 | error("Compute state is not set before a dispatchIndirect call.\n" |
| 881 | "Note that setting graphics state invalidates the compute state."); |
| 882 | return; |
| 883 | } |
| 884 | |
| 885 | if (!m_CurrentComputeState.indirectParams) |
| 886 | { |
| 887 | error("Indirect params buffer is not set before a dispatchIndirect call."); |
| 888 | return; |
| 889 | } |
| 890 | |
| 891 | if (!validatePushConstants("compute", "setComputeState")) |
| 892 | return; |
| 893 | |
| 894 | m_CommandList->dispatchIndirect(offsetBytes); |
| 895 | } |
| 896 | |
| 897 | void CommandListWrapper::setMeshletState(const MeshletState& state) |
| 898 | { |
nothing calls this directly
no outgoing calls
no test coverage detected