| 274 | } |
| 275 | |
| 276 | void CommandListWrapper::clearTextureUInt(ITexture* t, TextureSubresourceSet subresources, uint32_t clearColor) |
| 277 | { |
| 278 | if (!requireOpenState()) |
| 279 | return; |
| 280 | |
| 281 | if (!requireType(CommandQueue::Compute, "clearTextureUInt")) |
| 282 | return; |
| 283 | |
| 284 | const TextureDesc& textureDesc = t->getDesc(); |
| 285 | |
| 286 | const FormatInfo& formatInfo = getFormatInfo(textureDesc.format); |
| 287 | if (formatInfo.hasDepth || formatInfo.hasStencil) |
| 288 | { |
| 289 | std::stringstream ss; |
| 290 | ss << "Texture " << utils::DebugNameToString(textureDesc.debugName) << " cannot be cleared with " |
| 291 | "clearTextureUInt because it's a depth-stencil texture. Use clearDepthStencilTexture instead."; |
| 292 | error(ss.str()); |
| 293 | return; |
| 294 | } |
| 295 | |
| 296 | if (formatInfo.kind != FormatKind::Integer) |
| 297 | { |
| 298 | std::stringstream ss; |
| 299 | ss << "Texture " << utils::DebugNameToString(textureDesc.debugName) << " cannot be cleared with " |
| 300 | "clearTextureUInt because it's not an integer texture. Use clearTextureFloat instead."; |
| 301 | error(ss.str()); |
| 302 | return; |
| 303 | } |
| 304 | |
| 305 | if (!textureDesc.isRenderTarget && !textureDesc.isUAV) |
| 306 | { |
| 307 | std::stringstream ss; |
| 308 | ss << "Texture " << utils::DebugNameToString(textureDesc.debugName) << " cannot be cleared with " |
| 309 | "clearTextureUInt because it was created with both isRenderTarget = false and isUAV = false."; |
| 310 | error(ss.str()); |
| 311 | return; |
| 312 | } |
| 313 | |
| 314 | m_CommandList->clearTextureUInt(t, subresources, clearColor); |
| 315 | } |
| 316 | |
| 317 | void CommandListWrapper::copyTexture(ITexture* dest, const TextureSlice& destSlice, ITexture* src, const TextureSlice& srcSlice) |
| 318 | { |
nothing calls this directly
no test coverage detected