| 955 | } |
| 956 | |
| 957 | static void NRI_CALL DestroyAccelerationStructure(AccelerationStructure& accelerationStructure) { |
| 958 | if (!(&accelerationStructure)) |
| 959 | return; |
| 960 | |
| 961 | GetDeviceVal(accelerationStructure).DestroyAccelerationStructure(accelerationStructure); |
| 962 | } |
| 963 | |
| 964 | static Result NRI_CALL WriteShaderGroupIdentifiers(const Pipeline& pipeline, uint32_t baseShaderGroupIndex, uint32_t shaderGroupNum, void* buffer) { |
| 965 | return ((PipelineVal&)pipeline).WriteShaderGroupIdentifiers(baseShaderGroupIndex, shaderGroupNum, buffer); |
nothing calls this directly
no test coverage detected