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hub / github.com/NVIDIA-RTX/Donut / SetupPerObjectShadow

Method SetupPerObjectShadow

src/render/CascadedShadowMap.cpp:282–285  ·  view source on GitHub ↗

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280}
281
282bool CascadedShadowMap::SetupPerObjectShadow(const DirectionalLight& light, uint32_t object, const box3& objectBounds)
283{
284 return m_PerObjectShadows[object]->SetupWholeSceneDirectionalLightView(light, objectBounds);
285}
286
287void CascadedShadowMap::SetupProxyViews()
288{

Callers

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Tested by

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