| 280 | } |
| 281 | |
| 282 | bool CascadedShadowMap::SetupPerObjectShadow(const DirectionalLight& light, uint32_t object, const box3& objectBounds) |
| 283 | { |
| 284 | return m_PerObjectShadows[object]->SetupWholeSceneDirectionalLightView(light, objectBounds); |
| 285 | } |
| 286 | |
| 287 | void CascadedShadowMap::SetupProxyViews() |
| 288 | { |
nothing calls this directly
no test coverage detected