MCPcopy Create free account
hub / github.com/NVIDIA-RTX/Donut / MaterialDomainToString

Method MaterialDomainToString

src/engine/SceneTypes.cpp:364–377  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

362}
363
364const char* donut::engine::MaterialDomainToString(MaterialDomain domain)
365{
366 switch (domain)
367 {
368 case MaterialDomain::Opaque: return "Opaque";
369 case MaterialDomain::AlphaTested: return "AlphaTested";
370 case MaterialDomain::AlphaBlended: return "AlphaBlended";
371 case MaterialDomain::Transmissive: return "Transmissive";
372 case MaterialDomain::TransmissiveAlphaTested: return "TransmissiveAlphaTested";
373 case MaterialDomain::TransmissiveAlphaBlended: return "TransmissiveAlphaBlended";
374 case MaterialDomain::Count: return "Count";
375 default: return "<Invalid>";
376 }
377}
378
379bool LightProbe::IsActive() const
380{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected