| 162 | } |
| 163 | |
| 164 | bool Material::SetProperty(const std::string& name, const dm::float4& value) |
| 165 | { |
| 166 | #define FLOAT3_PROPERTY(pname) if (name == #pname) { pname = value.xyz(); dirty = true; return true; } |
| 167 | #define FLOAT_PROPERTY(pname) if (name == #pname) { pname = value.x; dirty = true; return true; } |
| 168 | #define FLOAT2_PROPERTY(pname) if (name == #pname) { pname = value.xy(); dirty = true; return true; } |
| 169 | #define BOOL_PROPERTY(pname) if (name == #pname) { pname = (value.x > 0.5f); dirty = true; return true; } |
| 170 | FLOAT3_PROPERTY(baseOrDiffuseColor); |
| 171 | FLOAT3_PROPERTY(specularColor); |
| 172 | FLOAT3_PROPERTY(emissiveColor); |
| 173 | FLOAT_PROPERTY(emissiveIntensity); |
| 174 | FLOAT_PROPERTY(metalness); |
| 175 | FLOAT_PROPERTY(roughness); |
| 176 | FLOAT_PROPERTY(opacity); |
| 177 | FLOAT_PROPERTY(alphaCutoff); |
| 178 | FLOAT_PROPERTY(transmissionFactor); |
| 179 | FLOAT_PROPERTY(normalTextureScale); |
| 180 | FLOAT_PROPERTY(occlusionStrength); |
| 181 | FLOAT2_PROPERTY(normalTextureTransformScale); |
| 182 | BOOL_PROPERTY(enableBaseOrDiffuseTexture); |
| 183 | BOOL_PROPERTY(enableMetalRoughOrSpecularTexture); |
| 184 | BOOL_PROPERTY(enableNormalTexture); |
| 185 | BOOL_PROPERTY(enableEmissiveTexture); |
| 186 | BOOL_PROPERTY(enableOcclusionTexture); |
| 187 | BOOL_PROPERTY(enableTransmissionTexture); |
| 188 | BOOL_PROPERTY(enableOpacityTexture); |
| 189 | #undef FLOAT3_PROPERTY |
| 190 | #undef FLOAT_PROPERTY |
| 191 | #undef BOOL_PROPERTY |
| 192 | |
| 193 | return false; |
| 194 | } |
| 195 | } |
nothing calls this directly
no outgoing calls
no test coverage detected