| 26 | using namespace donut::engine; |
| 27 | |
| 28 | nvrhi::IFramebuffer* FramebufferFactory::GetFramebuffer(const nvrhi::TextureSubresourceSet& subresources) |
| 29 | { |
| 30 | nvrhi::FramebufferHandle& item = m_FramebufferCache[subresources]; |
| 31 | |
| 32 | if (!item) |
| 33 | { |
| 34 | nvrhi::FramebufferDesc desc; |
| 35 | for (auto renderTarget : RenderTargets) |
| 36 | desc.addColorAttachment(renderTarget, subresources); |
| 37 | |
| 38 | if (DepthTarget) |
| 39 | desc.setDepthAttachment(DepthTarget, subresources); |
| 40 | |
| 41 | if (ShadingRateSurface) |
| 42 | desc.setShadingRateAttachment(ShadingRateSurface, subresources); |
| 43 | |
| 44 | item = m_Device->createFramebuffer(desc); |
| 45 | } |
| 46 | |
| 47 | return item; |
| 48 | } |
| 49 | |
| 50 | nvrhi::IFramebuffer* FramebufferFactory::GetFramebuffer(const IView& view) |
| 51 | { |
nothing calls this directly
no test coverage detected