| 44 | using IRenderPass::IRenderPass; |
| 45 | |
| 46 | bool Init() |
| 47 | { |
| 48 | auto nativeFS = std::make_shared<vfs::NativeFileSystem>(); |
| 49 | |
| 50 | std::filesystem::path appShaderPath = app::GetDirectoryWithExecutable() / "shaders/meshlets" / app::GetShaderTypeName(GetDevice()->getGraphicsAPI()); |
| 51 | |
| 52 | engine::ShaderFactory shaderFactory(GetDevice(), nativeFS, appShaderPath); |
| 53 | m_AmplificationShader = shaderFactory.CreateShader("shaders.hlsl", "main_as", nullptr, nvrhi::ShaderType::Amplification); |
| 54 | m_MeshShader = shaderFactory.CreateShader("shaders.hlsl", "main_ms", nullptr, nvrhi::ShaderType::Mesh); |
| 55 | m_PixelShader = shaderFactory.CreateShader("shaders.hlsl", "main_ps", nullptr, nvrhi::ShaderType::Pixel); |
| 56 | |
| 57 | if (!m_AmplificationShader || !m_MeshShader || !m_PixelShader) |
| 58 | { |
| 59 | return false; |
| 60 | } |
| 61 | |
| 62 | m_CommandList = GetDevice()->createCommandList(); |
| 63 | |
| 64 | return true; |
| 65 | } |
| 66 | |
| 67 | void Animate(float fElapsedTimeSeconds) override |
| 68 | { |