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github.com/NSG650/NtDOOM
/ functions
Functions
784 in github.com/NSG650/NtDOOM
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Functions
784
◇
Types & classes
43
↓ 1 callers
Function
BindToLocalPort
NtDOOM/DOOM/i_net.c:126
↓ 1 callers
Function
D_ArbitrateNetStart
D_ArbitrateNetStart
NtDOOM/DOOM/d_net.c:550
↓ 1 callers
Function
D_CheckNetGame
D_CheckNetGame Works out player numbers among the net participants
NtDOOM/DOOM/d_net.c:628
↓ 1 callers
Function
D_Display
D_Display draw current display, possibly wiping it from the previous
NtDOOM/DOOM/d_main.c:169
↓ 1 callers
Function
D_DoomMain
D_DoomMain
NtDOOM/DOOM/d_main.c:795
↓ 1 callers
Function
D_PageDrawer
D_PageDrawer
NtDOOM/DOOM/d_main.c:413
↓ 1 callers
Function
D_PageTicker
D_PageTicker Handles timing for warped projection
NtDOOM/DOOM/d_main.c:403
↓ 1 callers
Function
D_UpdateWipe
D_DoomLoop
NtDOOM/DOOM/d_main.c:327
↓ 1 callers
Function
DoomPrint
NtDOOM/entry.c:325
↓ 1 callers
Function
DoomProcessKeys
Kill me
NtDOOM/entry.c:355
↓ 1 callers
Function
EV_DoDonut
Special Stuff that can not be categorized
NtDOOM/DOOM/p_spec.c:1120
↓ 1 callers
Function
EV_StartLightStrobing
Start strobing lights (usually from a trigger)
NtDOOM/DOOM/p_lights.c:197
↓ 1 callers
Function
EV_TurnTagLightsOff
TURN LINE'S TAG LIGHTS OFF
NtDOOM/DOOM/p_lights.c:217
↓ 1 callers
Function
EV_VerticalDoor
EV_VerticalDoor : open a door manually, no tag value
NtDOOM/DOOM/p_doors.c:325
↓ 1 callers
Function
ExtractFileBase
NtDOOM/DOOM/w_wad.c:60
↓ 1 callers
Function
F_BunnyScroll
F_BunnyScroll
NtDOOM/DOOM/f_finale.c:625
↓ 1 callers
Function
F_CastDrawer
F_CastDrawer
NtDOOM/DOOM/f_finale.c:564
↓ 1 callers
Function
F_CastPrint
NtDOOM/DOOM/f_finale.c:511
↓ 1 callers
Function
F_CastResponder
F_CastResponder
NtDOOM/DOOM/f_finale.c:490
↓ 1 callers
Function
F_CastTicker
F_CastTicker
NtDOOM/DOOM/f_finale.c:384
↓ 1 callers
Function
F_Drawer
F_Drawer
NtDOOM/DOOM/f_finale.c:683
↓ 1 callers
Function
F_Responder
NtDOOM/DOOM/f_finale.c:233
↓ 1 callers
Function
F_StartCast
Final DOOM 2 animation Casting by id Software. in order of appearance
NtDOOM/DOOM/f_finale.c:366
↓ 1 callers
Function
F_TextWrite
F_TextWrite
NtDOOM/DOOM/f_finale.c:293
↓ 1 callers
Function
F_Ticker
F_Ticker
NtDOOM/DOOM/f_finale.c:245
↓ 1 callers
Function
FindResponseFile
Find a Response File
NtDOOM/DOOM/d_main.c:715
↓ 1 callers
Function
FixedDiv2
NtDOOM/DOOM/m_fixed.c:50
↓ 1 callers
Function
ForeignTranslation
NtDOOM/DOOM/hu_stuff.c:378
↓ 1 callers
Function
G_DoCompleted
NtDOOM/DOOM/g_game.c:1011
↓ 1 callers
Function
G_DoLoadGame
NtDOOM/DOOM/g_game.c:1184
↓ 1 callers
Function
G_DoNewGame
NtDOOM/DOOM/g_game.c:1329
↓ 1 callers
Function
G_DoPlayDemo
NtDOOM/DOOM/g_game.c:1554
↓ 1 callers
Function
G_DoReborn
G_DoReborn
NtDOOM/DOOM/g_game.c:938
↓ 1 callers
Function
G_DoSaveGame
NtDOOM/DOOM/g_game.c:1252
↓ 1 callers
Function
G_DoWorldDone
NtDOOM/DOOM/g_game.c:1161
↓ 1 callers
Function
G_PlayerFinishLevel
G_PlayerFinishLevel Can when a player completes a level.
NtDOOM/DOOM/g_game.c:791
↓ 1 callers
Function
G_RecordDemo
G_RecordDemo
NtDOOM/DOOM/g_game.c:1503
↓ 1 callers
Function
G_Responder
G_Responder Get info needed to make ticcmd_ts for the players.
NtDOOM/DOOM/g_game.c:509
↓ 1 callers
Function
G_SaveGame
G_SaveGame Called by the menu task. Description is a 24 byte text string
NtDOOM/DOOM/g_game.c:1245
↓ 1 callers
Function
G_ScreenShot
NtDOOM/DOOM/g_game.c:984
↓ 1 callers
Function
G_TimeDemo
G_TimeDemo
NtDOOM/DOOM/g_game.c:1604
↓ 1 callers
Function
G_WorldDone
G_WorldDone
NtDOOM/DOOM/g_game.c:1136
↓ 1 callers
Function
G_WriteDemoTiccmd
NtDOOM/DOOM/g_game.c:1480
↓ 1 callers
Function
GetPackets
GetPackets
NtDOOM/DOOM/d_net.c:315
↓ 1 callers
Function
HU_Drawer
NtDOOM/DOOM/hu_stuff.c:479
↓ 1 callers
Function
HU_Erase
NtDOOM/DOOM/hu_stuff.c:487
↓ 1 callers
Function
HU_Init
NtDOOM/DOOM/hu_stuff.c:383
↓ 1 callers
Function
HU_Responder
NtDOOM/DOOM/hu_stuff.c:597
↓ 1 callers
Function
HU_Start
NtDOOM/DOOM/hu_stuff.c:414
↓ 1 callers
Function
HU_Stop
NtDOOM/DOOM/hu_stuff.c:409
↓ 1 callers
Function
HU_Ticker
NtDOOM/DOOM/hu_stuff.c:494
↓ 1 callers
Function
HU_dequeueChatChar
NtDOOM/DOOM/hu_stuff.c:580
↓ 1 callers
Function
HUlib_addLineToSText
NtDOOM/DOOM/hu_lib.c:186
↓ 1 callers
Function
HUlib_delCharFromIText
The following deletion routines adhere to the left margin restriction
NtDOOM/DOOM/hu_lib.c:266
↓ 1 callers
Function
HUlib_drawIText
NtDOOM/DOOM/hu_lib.c:313
↓ 1 callers
Function
HUlib_drawSText
NtDOOM/DOOM/hu_lib.c:214
↓ 1 callers
Function
HUlib_eraseIText
NtDOOM/DOOM/hu_lib.c:323
↓ 1 callers
Function
HUlib_eraseSText
NtDOOM/DOOM/hu_lib.c:237
↓ 1 callers
Function
HUlib_initSText
NtDOOM/DOOM/hu_lib.c:165
↓ 1 callers
Function
I_AllocLow
NtDOOM/DOOM/i_system.c:133
↓ 1 callers
Function
I_BaseTiccmd
NtDOOM/DOOM/i_system.c:47
↓ 1 callers
Function
I_GetSfxLumpNum
Retrieve the raw data lump index for a given SFX name.
NtDOOM/DOOM/i_sound.c:688
↓ 1 callers
Function
I_Init
I_Init
NtDOOM/DOOM/i_system.c:87
↓ 1 callers
Function
I_InitNetwork
I_InitNetwork
NtDOOM/DOOM/i_net.c:312
↓ 1 callers
Function
I_InitSound
NtDOOM/DOOM/i_sound.c:900
↓ 1 callers
Function
I_PauseSong
NtDOOM/DOOM/i_sound.c:959
↓ 1 callers
Function
I_PlaySong
NtDOOM/DOOM/i_sound.c:950
↓ 1 callers
Function
I_RegisterSong
NtDOOM/DOOM/i_sound.c:995
↓ 1 callers
Function
I_SetChannels
SFX API Note: this was called by S_Init. However, whatever they did in the old DPMS based DOS version, this were simply dummies in the Linux version.
NtDOOM/DOOM/i_sound.c:364
↓ 1 callers
Function
I_ShutdownMusic
NtDOOM/DOOM/i_sound.c:945
↓ 1 callers
Function
I_ShutdownSound
NtDOOM/DOOM/i_sound.c:877
↓ 1 callers
Function
I_StartFrame
I_StartFrame
NtDOOM/DOOM/i_video.c:69
↓ 1 callers
Function
I_StartSound
Starting a sound means adding it to the current list of active sounds in the internal channels. As the SFX info struct contains e.g. a pointer to the
NtDOOM/DOOM/i_sound.c:710
↓ 1 callers
Function
I_StopSound
NtDOOM/DOOM/i_sound.c:718
↓ 1 callers
Function
I_SubmitSound
This would be used to write out the mixbuffer during each game loop update. Updates sound buffer and audio device at runtime. It is called during Time
NtDOOM/DOOM/i_sound.c:863
↓ 1 callers
Function
I_Tactile
NtDOOM/DOOM/i_system.c:42
↓ 1 callers
Function
I_TickSong
NtDOOM/DOOM/i_sound.c:1016
↓ 1 callers
Function
I_UnRegisterSong
NtDOOM/DOOM/i_sound.c:989
↓ 1 callers
Function
I_UpdateSoundParams
NtDOOM/DOOM/i_sound.c:868
↓ 1 callers
Function
I_ZoneBase
NtDOOM/DOOM/i_system.c:59
↓ 1 callers
Function
IdentifyVersion
IdentifyVersion Checks availability of IWAD files by name, to determine whether registered/commercial features should be executed (notably loading PWA
NtDOOM/DOOM/d_main.c:535
↓ 1 callers
Function
M_ChangeCrosshair
Toggle crosshair on/off
NtDOOM/DOOM/m_menu.c:1328
↓ 1 callers
Function
M_ChangeMessages
Toggle messages on/off
NtDOOM/DOOM/m_menu.c:1310
↓ 1 callers
Function
M_ClearBox
NtDOOM/DOOM/m_bbox.c:33
↓ 1 callers
Function
M_ClearRandom
NtDOOM/DOOM/m_random.c:74
↓ 1 callers
Function
M_EndGame
NtDOOM/DOOM/m_menu.c:1379
↓ 1 callers
Function
M_Init
M_Init
NtDOOM/DOOM/m_menu.c:2188
↓ 1 callers
Function
M_LoadDefaults
M_LoadDefaults
NtDOOM/DOOM/m_misc.c:331
↓ 1 callers
Function
M_LoadGame
Selected from DOOM menu
NtDOOM/DOOM/m_menu.c:899
↓ 1 callers
Function
M_LoadSelect
User wants to load this game
NtDOOM/DOOM/m_menu.c:876
↓ 1 callers
Function
M_QuickLoad
NtDOOM/DOOM/m_menu.c:1036
↓ 1 callers
Function
M_QuickSave
NtDOOM/DOOM/m_menu.c:996
↓ 1 callers
Function
M_QuitDOOM
NtDOOM/DOOM/m_menu.c:1441
↓ 1 callers
Function
M_ReadFile
M_ReadFile
NtDOOM/DOOM/m_misc.c:252
↓ 1 callers
Function
M_Responder
M_Responder
NtDOOM/DOOM/m_menu.c:1667
↓ 1 callers
Function
M_SaveDefaults
M_SaveDefaults
NtDOOM/DOOM/m_misc.c:291
↓ 1 callers
Function
M_SaveGame
Selected from DOOM menu
NtDOOM/DOOM/m_menu.c:967
↓ 1 callers
Function
M_ScreenShot
M_ScreenShot
NtDOOM/DOOM/m_misc.c:511
↓ 1 callers
Function
M_StringHeight
Find string height from hu_font chars
NtDOOM/DOOM/m_menu.c:1602
↓ 1 callers
Function
OpenSessionProcessThread
NtDOOM/entry.c:69
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