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Functions784 in github.com/NSG650/NtDOOM

↓ 1 callersFunctionBindToLocalPort
NtDOOM/DOOM/i_net.c:126
↓ 1 callersFunctionD_ArbitrateNetStart
D_ArbitrateNetStart
NtDOOM/DOOM/d_net.c:550
↓ 1 callersFunctionD_CheckNetGame
D_CheckNetGame Works out player numbers among the net participants
NtDOOM/DOOM/d_net.c:628
↓ 1 callersFunctionD_Display
D_Display draw current display, possibly wiping it from the previous
NtDOOM/DOOM/d_main.c:169
↓ 1 callersFunctionD_DoomMain
D_DoomMain
NtDOOM/DOOM/d_main.c:795
↓ 1 callersFunctionD_PageDrawer
D_PageDrawer
NtDOOM/DOOM/d_main.c:413
↓ 1 callersFunctionD_PageTicker
D_PageTicker Handles timing for warped projection
NtDOOM/DOOM/d_main.c:403
↓ 1 callersFunctionD_UpdateWipe
D_DoomLoop
NtDOOM/DOOM/d_main.c:327
↓ 1 callersFunctionDoomPrint
NtDOOM/entry.c:325
↓ 1 callersFunctionDoomProcessKeys
Kill me
NtDOOM/entry.c:355
↓ 1 callersFunctionEV_DoDonut
Special Stuff that can not be categorized
NtDOOM/DOOM/p_spec.c:1120
↓ 1 callersFunctionEV_StartLightStrobing
Start strobing lights (usually from a trigger)
NtDOOM/DOOM/p_lights.c:197
↓ 1 callersFunctionEV_TurnTagLightsOff
TURN LINE'S TAG LIGHTS OFF
NtDOOM/DOOM/p_lights.c:217
↓ 1 callersFunctionEV_VerticalDoor
EV_VerticalDoor : open a door manually, no tag value
NtDOOM/DOOM/p_doors.c:325
↓ 1 callersFunctionExtractFileBase
NtDOOM/DOOM/w_wad.c:60
↓ 1 callersFunctionF_BunnyScroll
F_BunnyScroll
NtDOOM/DOOM/f_finale.c:625
↓ 1 callersFunctionF_CastDrawer
F_CastDrawer
NtDOOM/DOOM/f_finale.c:564
↓ 1 callersFunctionF_CastPrint
NtDOOM/DOOM/f_finale.c:511
↓ 1 callersFunctionF_CastResponder
F_CastResponder
NtDOOM/DOOM/f_finale.c:490
↓ 1 callersFunctionF_CastTicker
F_CastTicker
NtDOOM/DOOM/f_finale.c:384
↓ 1 callersFunctionF_Drawer
F_Drawer
NtDOOM/DOOM/f_finale.c:683
↓ 1 callersFunctionF_Responder
NtDOOM/DOOM/f_finale.c:233
↓ 1 callersFunctionF_StartCast
Final DOOM 2 animation Casting by id Software. in order of appearance
NtDOOM/DOOM/f_finale.c:366
↓ 1 callersFunctionF_TextWrite
F_TextWrite
NtDOOM/DOOM/f_finale.c:293
↓ 1 callersFunctionF_Ticker
F_Ticker
NtDOOM/DOOM/f_finale.c:245
↓ 1 callersFunctionFindResponseFile
Find a Response File
NtDOOM/DOOM/d_main.c:715
↓ 1 callersFunctionFixedDiv2
NtDOOM/DOOM/m_fixed.c:50
↓ 1 callersFunctionForeignTranslation
NtDOOM/DOOM/hu_stuff.c:378
↓ 1 callersFunctionG_DoCompleted
NtDOOM/DOOM/g_game.c:1011
↓ 1 callersFunctionG_DoLoadGame
NtDOOM/DOOM/g_game.c:1184
↓ 1 callersFunctionG_DoNewGame
NtDOOM/DOOM/g_game.c:1329
↓ 1 callersFunctionG_DoPlayDemo
NtDOOM/DOOM/g_game.c:1554
↓ 1 callersFunctionG_DoReborn
G_DoReborn
NtDOOM/DOOM/g_game.c:938
↓ 1 callersFunctionG_DoSaveGame
NtDOOM/DOOM/g_game.c:1252
↓ 1 callersFunctionG_DoWorldDone
NtDOOM/DOOM/g_game.c:1161
↓ 1 callersFunctionG_PlayerFinishLevel
G_PlayerFinishLevel Can when a player completes a level.
NtDOOM/DOOM/g_game.c:791
↓ 1 callersFunctionG_RecordDemo
G_RecordDemo
NtDOOM/DOOM/g_game.c:1503
↓ 1 callersFunctionG_Responder
G_Responder Get info needed to make ticcmd_ts for the players.
NtDOOM/DOOM/g_game.c:509
↓ 1 callersFunctionG_SaveGame
G_SaveGame Called by the menu task. Description is a 24 byte text string
NtDOOM/DOOM/g_game.c:1245
↓ 1 callersFunctionG_ScreenShot
NtDOOM/DOOM/g_game.c:984
↓ 1 callersFunctionG_TimeDemo
G_TimeDemo
NtDOOM/DOOM/g_game.c:1604
↓ 1 callersFunctionG_WorldDone
G_WorldDone
NtDOOM/DOOM/g_game.c:1136
↓ 1 callersFunctionG_WriteDemoTiccmd
NtDOOM/DOOM/g_game.c:1480
↓ 1 callersFunctionGetPackets
GetPackets
NtDOOM/DOOM/d_net.c:315
↓ 1 callersFunctionHU_Drawer
NtDOOM/DOOM/hu_stuff.c:479
↓ 1 callersFunctionHU_Erase
NtDOOM/DOOM/hu_stuff.c:487
↓ 1 callersFunctionHU_Init
NtDOOM/DOOM/hu_stuff.c:383
↓ 1 callersFunctionHU_Responder
NtDOOM/DOOM/hu_stuff.c:597
↓ 1 callersFunctionHU_Start
NtDOOM/DOOM/hu_stuff.c:414
↓ 1 callersFunctionHU_Stop
NtDOOM/DOOM/hu_stuff.c:409
↓ 1 callersFunctionHU_Ticker
NtDOOM/DOOM/hu_stuff.c:494
↓ 1 callersFunctionHU_dequeueChatChar
NtDOOM/DOOM/hu_stuff.c:580
↓ 1 callersFunctionHUlib_addLineToSText
NtDOOM/DOOM/hu_lib.c:186
↓ 1 callersFunctionHUlib_delCharFromIText
The following deletion routines adhere to the left margin restriction
NtDOOM/DOOM/hu_lib.c:266
↓ 1 callersFunctionHUlib_drawIText
NtDOOM/DOOM/hu_lib.c:313
↓ 1 callersFunctionHUlib_drawSText
NtDOOM/DOOM/hu_lib.c:214
↓ 1 callersFunctionHUlib_eraseIText
NtDOOM/DOOM/hu_lib.c:323
↓ 1 callersFunctionHUlib_eraseSText
NtDOOM/DOOM/hu_lib.c:237
↓ 1 callersFunctionHUlib_initSText
NtDOOM/DOOM/hu_lib.c:165
↓ 1 callersFunctionI_AllocLow
NtDOOM/DOOM/i_system.c:133
↓ 1 callersFunctionI_BaseTiccmd
NtDOOM/DOOM/i_system.c:47
↓ 1 callersFunctionI_GetSfxLumpNum
Retrieve the raw data lump index for a given SFX name.
NtDOOM/DOOM/i_sound.c:688
↓ 1 callersFunctionI_Init
I_Init
NtDOOM/DOOM/i_system.c:87
↓ 1 callersFunctionI_InitNetwork
I_InitNetwork
NtDOOM/DOOM/i_net.c:312
↓ 1 callersFunctionI_InitSound
NtDOOM/DOOM/i_sound.c:900
↓ 1 callersFunctionI_PauseSong
NtDOOM/DOOM/i_sound.c:959
↓ 1 callersFunctionI_PlaySong
NtDOOM/DOOM/i_sound.c:950
↓ 1 callersFunctionI_RegisterSong
NtDOOM/DOOM/i_sound.c:995
↓ 1 callersFunctionI_SetChannels
SFX API Note: this was called by S_Init. However, whatever they did in the old DPMS based DOS version, this were simply dummies in the Linux version.
NtDOOM/DOOM/i_sound.c:364
↓ 1 callersFunctionI_ShutdownMusic
NtDOOM/DOOM/i_sound.c:945
↓ 1 callersFunctionI_ShutdownSound
NtDOOM/DOOM/i_sound.c:877
↓ 1 callersFunctionI_StartFrame
I_StartFrame
NtDOOM/DOOM/i_video.c:69
↓ 1 callersFunctionI_StartSound
Starting a sound means adding it to the current list of active sounds in the internal channels. As the SFX info struct contains e.g. a pointer to the
NtDOOM/DOOM/i_sound.c:710
↓ 1 callersFunctionI_StopSound
NtDOOM/DOOM/i_sound.c:718
↓ 1 callersFunctionI_SubmitSound
This would be used to write out the mixbuffer during each game loop update. Updates sound buffer and audio device at runtime. It is called during Time
NtDOOM/DOOM/i_sound.c:863
↓ 1 callersFunctionI_Tactile
NtDOOM/DOOM/i_system.c:42
↓ 1 callersFunctionI_TickSong
NtDOOM/DOOM/i_sound.c:1016
↓ 1 callersFunctionI_UnRegisterSong
NtDOOM/DOOM/i_sound.c:989
↓ 1 callersFunctionI_UpdateSoundParams
NtDOOM/DOOM/i_sound.c:868
↓ 1 callersFunctionI_ZoneBase
NtDOOM/DOOM/i_system.c:59
↓ 1 callersFunctionIdentifyVersion
IdentifyVersion Checks availability of IWAD files by name, to determine whether registered/commercial features should be executed (notably loading PWA
NtDOOM/DOOM/d_main.c:535
↓ 1 callersFunctionM_ChangeCrosshair
Toggle crosshair on/off
NtDOOM/DOOM/m_menu.c:1328
↓ 1 callersFunctionM_ChangeMessages
Toggle messages on/off
NtDOOM/DOOM/m_menu.c:1310
↓ 1 callersFunctionM_ClearBox
NtDOOM/DOOM/m_bbox.c:33
↓ 1 callersFunctionM_ClearRandom
NtDOOM/DOOM/m_random.c:74
↓ 1 callersFunctionM_EndGame
NtDOOM/DOOM/m_menu.c:1379
↓ 1 callersFunctionM_Init
M_Init
NtDOOM/DOOM/m_menu.c:2188
↓ 1 callersFunctionM_LoadDefaults
M_LoadDefaults
NtDOOM/DOOM/m_misc.c:331
↓ 1 callersFunctionM_LoadGame
Selected from DOOM menu
NtDOOM/DOOM/m_menu.c:899
↓ 1 callersFunctionM_LoadSelect
User wants to load this game
NtDOOM/DOOM/m_menu.c:876
↓ 1 callersFunctionM_QuickLoad
NtDOOM/DOOM/m_menu.c:1036
↓ 1 callersFunctionM_QuickSave
NtDOOM/DOOM/m_menu.c:996
↓ 1 callersFunctionM_QuitDOOM
NtDOOM/DOOM/m_menu.c:1441
↓ 1 callersFunctionM_ReadFile
M_ReadFile
NtDOOM/DOOM/m_misc.c:252
↓ 1 callersFunctionM_Responder
M_Responder
NtDOOM/DOOM/m_menu.c:1667
↓ 1 callersFunctionM_SaveDefaults
M_SaveDefaults
NtDOOM/DOOM/m_misc.c:291
↓ 1 callersFunctionM_SaveGame
Selected from DOOM menu
NtDOOM/DOOM/m_menu.c:967
↓ 1 callersFunctionM_ScreenShot
M_ScreenShot
NtDOOM/DOOM/m_misc.c:511
↓ 1 callersFunctionM_StringHeight
Find string height from hu_font chars
NtDOOM/DOOM/m_menu.c:1602
↓ 1 callersFunctionOpenSessionProcessThread
NtDOOM/entry.c:69
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