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github.com/NSG650/NtDOOM
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Functions
784 in github.com/NSG650/NtDOOM
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Functions
784
◇
Types & classes
43
↓ 5 callers
Function
R_FlatNumForName
R_FlatNumForName Retrieval, get a flat number for a flat name.
NtDOOM/DOOM/r_data.c:668
↓ 5 callers
Function
R_GetColumn
R_GetColumn
NtDOOM/DOOM/r_data.c:382
↓ 5 callers
Function
STlib_initMultIcon
NtDOOM/DOOM/st_lib.c:149
↓ 5 callers
Function
STlib_updateNum
NtDOOM/DOOM/st_lib.c:129
↓ 5 callers
Function
WI_drawNum
Draws a number. If digits > 0, then use that many digits minimum, otherwise only use as many as necessary. Returns new x position.
NtDOOM/DOOM/wi_stuff.c:584
↓ 5 callers
Function
WI_fragSum
NtDOOM/DOOM/wi_stuff.c:776
↓ 5 callers
Function
WI_updateAnimatedBack
NtDOOM/DOOM/wi_stuff.c:507
↓ 4 callers
Function
AM_Stop
NtDOOM/DOOM/am_map.c:548
↓ 4 callers
Function
AM_drawLineCharacter
NtDOOM/DOOM/am_map.c:1165
↓ 4 callers
Function
A_Chase
A_Chase Actor has a melee attack, so it tries to close as fast as possible
NtDOOM/DOOM/p_enemy.c:657
↓ 4 callers
Function
A_PainShootSkull
A_PainShootSkull Spawn a lost soul and launch it at the target
NtDOOM/DOOM/p_enemy.c:1425
↓ 4 callers
Function
EV_BuildStairs
BUILD A STAIRCASE!
NtDOOM/DOOM/p_floor.c:441
↓ 4 callers
Function
EV_Teleport
TELEPORTATION
NtDOOM/DOOM/p_telept.c:37
↓ 4 callers
Function
G_InitNew
NtDOOM/DOOM/g_game.c:1344
↓ 4 callers
Function
HGetPacket
HGetPacket Returns false if no packet is waiting
NtDOOM/DOOM/d_net.c:222
↓ 4 callers
Function
HSendPacket
HSendPacket
NtDOOM/DOOM/d_net.c:159
↓ 4 callers
Function
I_SetPalette
I_SetPalette
NtDOOM/DOOM/i_video.c:134
↓ 4 callers
Function
I_StartTic
I_StartTic
NtDOOM/DOOM/i_video.c:82
↓ 4 callers
Function
M_AddToBox
NtDOOM/DOOM/m_bbox.c:40
↓ 4 callers
Function
M_DrawThermo
Menu Functions
NtDOOM/DOOM/m_menu.c:1524
↓ 4 callers
Function
M_WriteText
Write a string using the hu_font
NtDOOM/DOOM/m_menu.c:1620
↓ 4 callers
Function
P_BulletSlope
P_BulletSlope Sets a slope so a near miss is at aproximately the height of the intended target
NtDOOM/DOOM/p_pspr.c:525
↓ 4 callers
Function
P_ExplodeMissile
P_ExplodeMissile
NtDOOM/DOOM/p_mobj.c:94
↓ 4 callers
Function
P_FindMinSurroundingLight
Find minimum light from an adjacent sector
NtDOOM/DOOM/p_spec.c:426
↓ 4 callers
Function
P_LookForPlayers
P_LookForPlayers If allaround is false, only look 180 degrees in front. Returns true if a player is targeted.
NtDOOM/DOOM/p_enemy.c:486
↓ 4 callers
Function
P_PointOnDivlineSide
P_PointOnDivlineSide Returns 0 or 1.
NtDOOM/DOOM/p_maputl.c:154
↓ 4 callers
Function
P_UnsetThingPosition
P_UnsetThingPosition Unlinks a thing from block map and sectors. On each position change, BLOCKMAP and other lookups maintaining lists ot things insid
NtDOOM/DOOM/p_maputl.c:289
↓ 4 callers
Function
S_StartMusic
Starts some music with the music id found in sounds.h.
NtDOOM/DOOM/s_sound.c:510
↓ 4 callers
Function
V_CopyRect
V_CopyRect
NtDOOM/DOOM/v_video.c:143
↓ 4 callers
Function
WI_drawAnimatedBack
NtDOOM/DOOM/wi_stuff.c:557
↓ 4 callers
Function
WI_initAnimatedBack
NtDOOM/DOOM/wi_stuff.c:478
↓ 4 callers
Function
WI_initNoState
NtDOOM/DOOM/wi_stuff.c:688
↓ 4 callers
Function
WI_slamBackground
NtDOOM/DOOM/wi_stuff.c:384
↓ 4 callers
Function
doom_strncmp
NtDOOM/DOOM/DOOM.c:285
↓ 4 callers
Function
doom_strncpy
NtDOOM/DOOM/DOOM.c:253
↓ 3 callers
Function
AM_activateNewScale
NtDOOM/DOOM/am_map.c:313
↓ 3 callers
Function
A_Fire
NtDOOM/DOOM/p_enemy.c:1240
↓ 3 callers
Function
D_AdvanceDemo
D_AdvanceDemo Called after each demo or intro demosequence finishes
NtDOOM/DOOM/d_main.c:423
↓ 3 callers
Function
D_DoomLoop
NtDOOM/DOOM/d_main.c:334
↓ 3 callers
Function
G_CheckSpot
NtDOOM/DOOM/g_game.c:853
↓ 3 callers
Function
G_DeathMatchSpawnPlayer
G_DeathMatchSpawnPlayer Spawns a player at one of the random death match spots called at level load and each death
NtDOOM/DOOM/g_game.c:904
↓ 3 callers
Function
G_DeferedInitNew
NtDOOM/DOOM/g_game.c:1320
↓ 3 callers
Function
G_DoLoadLevel
G_DoLoadLevel
NtDOOM/DOOM/g_game.c:450
↓ 3 callers
Function
HUlib_clearTextLine
NtDOOM/DOOM/hu_lib.c:48
↓ 3 callers
Function
HUlib_drawTextLine
NtDOOM/DOOM/hu_lib.c:92
↓ 3 callers
Function
HUlib_eraseTextLine
sorta called by HU_Erase and just better darn get things straight
NtDOOM/DOOM/hu_lib.c:132
↓ 3 callers
Function
HUlib_initTextLine
NtDOOM/DOOM/hu_lib.c:56
↓ 3 callers
Function
HUlib_resetIText
Resets left margin as well
NtDOOM/DOOM/hu_lib.c:281
↓ 3 callers
Function
I_ReadScreen
I_ReadScreen
NtDOOM/DOOM/i_video.c:125
↓ 3 callers
Function
M_ReadSaveStrings
M_ReadSaveStrings read the strings from the savegame files
NtDOOM/DOOM/m_menu.c:803
↓ 3 callers
Function
M_StringWidth
Find string width from hu_font chars
NtDOOM/DOOM/m_menu.c:1580
↓ 3 callers
Function
M_Ticker
M_Ticker
NtDOOM/DOOM/m_menu.c:2175
↓ 3 callers
Function
M_WriteFile
M_WriteFile
NtDOOM/DOOM/m_misc.c:229
↓ 3 callers
Function
NetbufferSize
NtDOOM/DOOM/d_net.c:101
↓ 3 callers
Function
P_CheckAmmo
P_CheckAmmo Returns true if there is enough ammo to shoot. If not, selects the next weapon to use.
NtDOOM/DOOM/p_pspr.c:129
↓ 3 callers
Function
P_FindHighestFloorSurrounding
P_FindHighestFloorSurrounding() FIND HIGHEST FLOOR HEIGHT IN SURROUNDING SECTORS
NtDOOM/DOOM/p_spec.c:283
↓ 3 callers
Function
P_FindNextHighestFloor
P_FindNextHighestFloor FIND NEXT HIGHEST FLOOR IN SURROUNDING SECTORS Note: this should be doable w/o a fixed array.
NtDOOM/DOOM/p_spec.c:310
↓ 3 callers
Function
P_GiveArmor
P_GiveArmor Returns false if the armor is worse than the current armor.
NtDOOM/DOOM/p_inter.c:257
↓ 3 callers
Function
P_GiveBody
P_GiveBody Returns false if the body isn't needed at all
NtDOOM/DOOM/p_inter.c:234
↓ 3 callers
Function
P_GunShot
P_GunShot
NtDOOM/DOOM/p_pspr.c:549
↓ 3 callers
Function
P_SpawnPlayerMissile
P_SpawnPlayerMissile Tries to aim at a nearby monster
NtDOOM/DOOM/p_mobj.c:911
↓ 3 callers
Function
P_SpawnPuff
P_SpawnPuff
NtDOOM/DOOM/p_mobj.c:803
↓ 3 callers
Function
P_StartButton
Start a button counting down till it turns off.
NtDOOM/DOOM/p_switch.c:136
↓ 3 callers
Function
R_FillBackScreen
R_FillBackScreen Fills the back screen with a pattern for variable screen sizes Also draws a beveled edge.
NtDOOM/DOOM/r_draw.c:574
↓ 3 callers
Function
ST_Responder
Respond to keyboard input events, intercept cheats.
NtDOOM/DOOM/st_stuff.c:403
↓ 3 callers
Function
STlib_updateMultIcon
NtDOOM/DOOM/st_lib.c:159
↓ 3 callers
Function
WI_drawLF
Draws "<Levelname> Finished!"
NtDOOM/DOOM/wi_stuff.c:400
↓ 3 callers
Function
WI_drawOnLnode
NtDOOM/DOOM/wi_stuff.c:433
↓ 3 callers
Function
WI_initShowNextLoc
NtDOOM/DOOM/wi_stuff.c:708
↓ 3 callers
Function
getSide
getSide() Will return a side_t given the number of the current sector, the line number, and the side (0/1) that you want.
NtDOOM/DOOM/p_spec.c:206
↓ 2 callers
Function
AM_changeWindowLoc
NtDOOM/DOOM/am_map.c:418
↓ 2 callers
Function
AM_clearMarks
NtDOOM/DOOM/am_map.c:513
↓ 2 callers
Function
AM_minOutWindowScale
set the window scale to the maximum size
NtDOOM/DOOM/am_map.c:582
↓ 2 callers
Function
AM_rotate
Rotation in 2D. Used to rotate player arrow line character.
NtDOOM/DOOM/am_map.c:1149
↓ 2 callers
Function
A_Fall
NtDOOM/DOOM/p_enemy.c:1553
↓ 2 callers
Function
CheckAbort
CheckAbort
NtDOOM/DOOM/d_net.c:524
↓ 2 callers
Function
D_DoAdvanceDemo
This cycles through the demo sequences. FIXME - version dependend demo numbers?
NtDOOM/DOOM/d_main.c:433
↓ 2 callers
Function
D_ProcessEvents
D_ProcessEvents Send all the events of the given timestamp down the responder chain
NtDOOM/DOOM/d_main.c:144
↓ 2 callers
Function
D_QuitNetGame
D_QuitNetGame Called before quitting to leave a net game without hanging the other players
NtDOOM/DOOM/d_net.c:690
↓ 2 callers
Function
D_StartTitle
D_StartTitle
NtDOOM/DOOM/d_main.c:503
↓ 2 callers
Function
DoomTell
NtDOOM/entry.c:244
↓ 2 callers
Function
EV_CeilingCrushStop
EV_CeilingCrushStop Stop a ceiling from crushing!
NtDOOM/DOOM/p_ceilng.c:302
↓ 2 callers
Function
EV_DoLockedDoor
EV_DoLockedDoor Move a locked door up/down
NtDOOM/DOOM/p_doors.c:185
↓ 2 callers
Function
EV_StopPlat
NtDOOM/DOOM/p_plats.c:257
↓ 2 callers
Function
F_DrawPatchCol
F_DrawPatchCol
NtDOOM/DOOM/f_finale.c:594
↓ 2 callers
Function
F_StartFinale
F_StartFinale
NtDOOM/DOOM/f_finale.c:136
↓ 2 callers
Function
G_BeginRecording
NtDOOM/DOOM/g_game.c:1522
↓ 2 callers
Function
G_BuildTiccmd
G_BuildTiccmd Builds a ticcmd from all of the available inputs or reads it from the demo buffer. If recording a demo, write it out
NtDOOM/DOOM/g_game.c:244
↓ 2 callers
Function
G_LoadGame
NtDOOM/DOOM/g_game.c:1177
↓ 2 callers
Function
G_PlayerReborn
G_PlayerReborn Called after a player dies almost everything is cleared and initialized
NtDOOM/DOOM/g_game.c:812
↓ 2 callers
Function
G_ReadDemoTiccmd
NtDOOM/DOOM/g_game.c:1465
↓ 2 callers
Function
G_SecretExitLevel
Here's for the german edition.
NtDOOM/DOOM/g_game.c:1000
↓ 2 callers
Function
G_Ticker
G_Ticker Make ticcmd_ts for the players.
NtDOOM/DOOM/g_game.c:610
↓ 2 callers
Function
GetModuleBase
NtDOOM/entry.c:56
↓ 2 callers
Function
HUlib_addMessageToSText
NtDOOM/DOOM/hu_lib.c:202
↓ 2 callers
Function
HUlib_delCharFromTextLine
NtDOOM/DOOM/hu_lib.c:80
↓ 2 callers
Function
HUlib_initIText
NtDOOM/DOOM/hu_lib.c:251
↓ 2 callers
Function
HUlib_keyInIText
wrapper function for handling general keyed input. returns true if it ate the key
NtDOOM/DOOM/hu_lib.c:298
↓ 2 callers
Function
I_FinishUpdate
I_FinishUpdate
NtDOOM/DOOM/i_video.c:99
↓ 2 callers
Function
I_InitGraphics
NtDOOM/DOOM/i_video.c:140
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