| 162 | void PreCacheGhost(void); |
| 163 | |
| 164 | void |
| 165 | SetupPreCache(void) |
| 166 | { |
| 167 | if (PreCaching) |
| 168 | { |
| 169 | precache(); |
| 170 | |
| 171 | PreCacheSoundList(Player_SCTable, SIZ(Player_SCTable)); |
| 172 | |
| 173 | // actors cache ranges are called from SpriteSetup |
| 174 | // only caches the actor if its on the level |
| 175 | |
| 176 | // weapons |
| 177 | PreCacheRange(2000, 2227); |
| 178 | PreCacheRange(4090, 4093); |
| 179 | // Explosions |
| 180 | PreCacheRange(3072, 3225); |
| 181 | // ninja player character |
| 182 | PreCacheRange(1024, 1175); |
| 183 | // console |
| 184 | PreCacheRange(2380, 2409); |
| 185 | PreCacheRange(3600, 3645); |
| 186 | PreCacheRange(2434, 2435); |
| 187 | // common |
| 188 | PreCacheRange(204, 208); |
| 189 | // message font |
| 190 | PreCacheRange(4608, 4701); |
| 191 | // gibs |
| 192 | PreCacheRange(1150,1568); |
| 193 | PreCacheRange(1685,1690); |
| 194 | PreCacheRange(900,944); |
| 195 | PreCacheRange(1670,1681); |
| 196 | // blood |
| 197 | PreCacheRange(1710,1715); |
| 198 | PreCacheRange(2410,2425); |
| 199 | PreCacheRange(389,389); // blood puddle by itself in art file |
| 200 | PreCacheRange(2500,2503); |
| 201 | // shrap |
| 202 | PreCacheRange(3840,3911); |
| 203 | PreCacheRange(3924,3947); |
| 204 | PreCacheRange(1397,1398); |
| 205 | // water *** animated tiles, can be deleted now *** |
| 206 | // PreCacheRange(780,794); |
| 207 | // switches |
| 208 | PreCacheRange(561,584); |
| 209 | PreCacheRange(551,552); |
| 210 | PreCacheRange(1846,1847); |
| 211 | PreCacheRange(1850,1859); |
| 212 | // bullet smoke |
| 213 | PreCacheRange(1748,1753); |
| 214 | // small blue font |
| 215 | PreCacheRange(2930,3023); |
| 216 | // gas can |
| 217 | PreCacheRange(3038,3042); |
| 218 | // lava *** animated tiles, can be deleted now *** |
| 219 | // PreCacheRange(175,182); |
| 220 | // gas clouds & teleport effect |
| 221 | PreCacheRange(3240,3277); |
no test coverage detected