| 34 | } |
| 35 | |
| 36 | void setEvent(std::string_view _name, float _value = 0) override |
| 37 | { |
| 38 | if (!mState) |
| 39 | { |
| 40 | updateState(); |
| 41 | if (!mState) |
| 42 | return; |
| 43 | } |
| 44 | |
| 45 | if (_name == "Start") |
| 46 | mState->setEnabled(true); |
| 47 | else if (_name == "Stop") |
| 48 | mState->setEnabled(false); |
| 49 | else if (_name == "Position") |
| 50 | mState->setTimePosition(_value); |
| 51 | else if (_name == "Weight") |
| 52 | mState->setWeight(_value); |
| 53 | } |
| 54 | |
| 55 | void addConnection(std::string_view _eventout, IAnimationNode* _node, std::string_view _eventin) override |
| 56 | { |