| 384 | } |
| 385 | |
| 386 | void ScopeTextureControl::setViewSelectors(const VectorCoord& _selectors) |
| 387 | { |
| 388 | clearViewSelectors(); |
| 389 | |
| 390 | bool changes = false; |
| 391 | for (const auto& _selector : _selectors) |
| 392 | { |
| 393 | SelectorControl* selector = getFreeSelector(mBlackSelectors, true, _selector.second, changes); |
| 394 | selector->setCoord(_selector.first); |
| 395 | } |
| 396 | |
| 397 | // FIXME |
| 398 | /*if (changes) |
| 399 | { |
| 400 | bool visible = mCurrentSelectorControl->getVisible(); |
| 401 | MyGUI::IntCoord coord = mCoordValue; |
| 402 | |
| 403 | InitialiseSelectors(); |
| 404 | |
| 405 | if (visible) |
| 406 | setCoordValue(coord, ScopeTextureControl::SelectorPosition); //FIXME |
| 407 | }*/ |
| 408 | } |
| 409 | |
| 410 | void ScopeTextureControl::clearViewSelectors() |
| 411 | { |
no test coverage detected