| 481 | } |
| 482 | |
| 483 | void OgreRenderManager::beginRttRender(bool isFlippedTexture) |
| 484 | { |
| 485 | mSceneManager->_setPass(mPass); // required only by DirectX11 render system |
| 486 | setShaderProjectionMatrix(isFlippedTexture); |
| 487 | } |
| 488 | |
| 489 | void OgreRenderManager::endRttRender() |
| 490 | { |