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hub / github.com/MyGUI/mygui / addToRenderItemSecondQueue

Method addToRenderItemSecondQueue

MyGUIEngine/src/MyGUI_LayerNode.cpp:192–217  ·  view source on GitHub ↗

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190 }
191
192 RenderItem* LayerNode::addToRenderItemSecondQueue(ITexture* _texture, bool _manualRender)
193 {
194 // order is not important in second queue
195 // use first buffer with same texture or empty buffer
196 for (auto& secondRenderItem : mSecondRenderItems)
197 {
198 if (secondRenderItem->getTexture() == _texture)
199 {
200 return secondRenderItem;
201 }
202 if (secondRenderItem->getNeedVertexCount() == 0)
203 {
204 secondRenderItem->setTexture(_texture);
205
206 return secondRenderItem;
207 }
208 }
209
210 // not found, create new
211 RenderItem* item = new RenderItem();
212 item->setTexture(_texture);
213 item->setManualRender(_manualRender);
214 mSecondRenderItems.push_back(item);
215
216 return item;
217 }
218
219 void LayerNode::attachLayerItem(ILayerItem* _item)
220 {

Callers

nothing calls this directly

Calls 5

getNeedVertexCountMethod · 0.80
getTextureMethod · 0.45
setTextureMethod · 0.45
setManualRenderMethod · 0.45
push_backMethod · 0.45

Tested by

no test coverage detected