| 44 | }; |
| 45 | |
| 46 | void set( |
| 47 | float _l, |
| 48 | float _t, |
| 49 | float _r, |
| 50 | float _b, |
| 51 | float _z, |
| 52 | float _u1, |
| 53 | float _v1, |
| 54 | float _u2, |
| 55 | float _v2, |
| 56 | uint32 _colour) |
| 57 | { |
| 58 | vertex[CornerLT].set(_l, _t, _z, _u1, _v1, _colour); |
| 59 | vertex[CornerRT].set(_r, _t, _z, _u2, _v1, _colour); |
| 60 | vertex[CornerLB].set(_l, _b, _z, _u1, _v2, _colour); |
| 61 | vertex[CornerRB].set(_r, _b, _z, _u2, _v2, _colour); |
| 62 | vertex[CornerRT2] = vertex[CornerRT]; |
| 63 | vertex[CornerLB2] = vertex[CornerLB]; |
| 64 | } |
| 65 | |
| 66 | void set( |
| 67 | float _x1, |