| 61 | } |
| 62 | |
| 63 | uint32 toNativeColour(const Colour& _colour, VertexColourType _format) |
| 64 | { |
| 65 | uint32 val32 = uint8(_colour.alpha * 255); |
| 66 | val32 <<= 8; |
| 67 | if (_format == VertexColourType::ColourABGR) |
| 68 | { |
| 69 | val32 += uint8(_colour.blue * 255); |
| 70 | val32 <<= 8; |
| 71 | val32 += uint8(_colour.green * 255); |
| 72 | val32 <<= 8; |
| 73 | val32 += uint8(_colour.red * 255); |
| 74 | } |
| 75 | else |
| 76 | { |
| 77 | val32 += uint8(_colour.red * 255); |
| 78 | val32 <<= 8; |
| 79 | val32 += uint8(_colour.green * 255); |
| 80 | val32 <<= 8; |
| 81 | val32 += uint8(_colour.blue * 255); |
| 82 | } |
| 83 | return val32; |
| 84 | } |
| 85 | |
| 86 | void convertColour(uint32& _colour, VertexColourType _format) |
| 87 | { |
no outgoing calls
no test coverage detected