| 84 | } |
| 85 | |
| 86 | FloatPoint getPositionInsideRect( |
| 87 | const FloatPoint& _point, |
| 88 | const FloatPoint& _corner0, |
| 89 | const FloatPoint& _corner1, |
| 90 | const FloatPoint& _corner2) |
| 91 | { |
| 92 | FloatPoint point = _point - _corner0; |
| 93 | FloatPoint dirX = _corner1 - _corner0; |
| 94 | FloatPoint dirY = _corner2 - _corner0; |
| 95 | |
| 96 | float div = dirX.left * dirY.top - dirX.top * dirY.left; |
| 97 | if (div == 0.0f) |
| 98 | return {}; |
| 99 | return { |
| 100 | (point.top * dirX.left - point.left * dirX.top) / div, |
| 101 | (point.left * dirY.top - point.top * dirY.left) / div}; |
| 102 | } |
| 103 | |
| 104 | FloatPoint getUVFromPositionInsideRect( |
| 105 | const FloatPoint& _point, |
no outgoing calls
no test coverage detected