| 1 | class Grid { |
| 2 | constructor(size, buffer, paint = () => {}) { |
| 3 | const sizeSquared = size * size; |
| 4 | this.buffer = buffer; |
| 5 | this.size = size; |
| 6 | this.cells = new Uint8Array(this.buffer, 0, sizeSquared); |
| 7 | this.nextCells = new Uint8Array(this.buffer, sizeSquared, sizeSquared); |
| 8 | this.paint = paint; |
| 9 | } |
| 10 | |
| 11 | getCell(x, y) { |
| 12 | const size = this.size; |
| 13 | const sizeM1 = size - 1; |
| 14 | x = x < 0 ? sizeM1 : x > sizeM1 ? 0 : x; |
| 15 | y = y < 0 ? sizeM1 : y > sizeM1 ? 0 : y; |
| 16 | return this.cells[size * x + y]; |
| 17 | } |
| 18 | |
| 19 | static NEIGHBORS = [ |
| 20 | [-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1] |
| 21 | ]; |
| 22 | |
| 23 | iterate(minX, minY, maxX, maxY) { |
| 24 | const size = this.size; |
| 25 | |
| 26 | for (let x = minX; x < maxX; x++) { |
| 27 | for (let y = minY; y < maxY; y++) { |
| 28 | const cell = this.cells[size * x + y]; |
| 29 | let alive = 0; |
| 30 | for (const [i, j] of Grid.NEIGHBORS) { |
| 31 | alive += this.getCell(x + i, y + j); |
| 32 | } |
| 33 | const newCell = alive === 3 || (cell && alive === 2) ? 1 : 0; |
| 34 | this.nextCells[size * x + y] = newCell; |
| 35 | this.paint(newCell, x, y); |
| 36 | } |
| 37 | } |
| 38 | |
| 39 | const cells = this.nextCells; |
| 40 | this.nextCells = this.cells; |
| 41 | this.cells = cells; |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | const BLACK = 0xFF000000; |
| 46 | const WHITE = 0xFFFFFFFF; |
nothing calls this directly
no outgoing calls
no test coverage detected