bevy_tweenBevy procedural and keyframe animation library.
This is a young plugin and APIs are to be fleshed out. Breaking changes are to be expected!
See changelog here.
Example
rust
let sprite_id = commands.spawn(Sprite { ... }).id();
let sprite = sprite_id.into_target();
commands.animation()
.insert(tween(
Duration::from_secs(1),
EaseKind::Linear,
sprite.with(translation(pos0, pos1))
));
Many functional techniques are available such as decoupling and composition. ```rust fn my_animation( target: TargetComponent, duration: Duration ) -> impl FnOnce(&mut AnimationCommands, &mut Duration) { parallel(( tween(duration, EaseKind::QuadraticOut, target.with(translation(...))), tween(duration, EaseKind::QuadraticOut, target.with(rotation(...))), )) }
let sprite_id = commands.spawn(Sprite { ... }).id(); let sprite = sprite_id.into_target(); commands.animation().insert(my_animation(sprite, Duration::from_secs(1))) ```
bevy_time_runner
which mean we can extend this crate by adding any components and systems.Anything else.
Parallelism: Tweens are typed and can be query over by their typed system which increase chances for system parallelism.
See demos
Goals:
- [x] Flexible 🎉
- integration with other crates (?)
- [ ] bevy_animation
- [x] bevy_lookup_curve
- [ ] Editor. While the original goal for this crate is tweening from code,
this crate absolutely has the capability to work on any complex animations.
The editor will aid in such jobs.
- Real-time display at any point in time in the animation.
- Editing path from point A to point B with arbitary curve.
This crate chose a different approach to storing tween data/input to solve flexibility issues present in
bevy_tweening or bevy_easings,
like difficulty tweening in parallel or sequence of multiple types.
This approach offers: - As mentioned above, capability to tween in parallel, sequence, or overlapping of any types. - Extendability. And not just for tweening. For example, this crate adds a custom event plugin that can emit arbitrary events anytime in the animation by just building off the same system.
How it works:
1. By building on top of bevy_time_runner, an animator is a tree of entities.
2. The parent is TimeRunner.
This entity handles all the timing and progress of its children.
3. The children can be any combination of any components, such as tweens by this crate.
4. Systems are then run in a pipeline, communicating through various dependency-injected components.
bevy_asset
Add tweening systems for asset.
- bevy_render
Currently add nothing but required by the bevy_sprite feature.
- bevy_sprite
Add some built-in interpolators related to sprite.
- bevy_ui
Add some built-in interpolators related to ui.
- Optional
- bevy_lookup_curve.
Adds interpolation implementation using bevy_lookup_curve.
bevy |
bevy_tween |
|---|---|
| 0.19 | 0.13 |
| 0.18 | 0.12 |
| 0.17 | 0.10–0.11 |
| 0.16 | 0.8–0.9 |
| 0.15 | 0.7 |
| 0.14 | 0.6 |
| 0.13 | 0.2–0.5 |
The first crate that I've learned and improve this crate upon.
There are one common pattern in Godot to uses Node as composition interface
which inspired how bevy_time_runner works.
nom provides function parser combinator framework that inspried this crate's
animation framework.
Contributions are welcome!
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
cargo run --example follow -F bevy/bevy_winit
A square will follow your circle with configurable animation.
https://github.com/Multirious/bevy_tween/assets/77918086/d582c2de-0f54-4b22-be03-e3bff3348deb
cargo run --example click -F bevy/bevy_winit
Click left to spawn a circle. Hold right click to repetitively spawn a circle every frame.
https://github.com/Multirious/bevy_tween/assets/77918086/fd0fe9d3-13a2-4261-880c-cc2609b875ba
cargo run --example hold -F bevy/bevy_winit
Hold left click to increase the effect intensitiy.
https://github.com/Multirious/bevy_tween/assets/77918086/33a297a6-19f2-4146-a906-1a88ff037ab3
cargo run --example event -F bevy/bevy_winit
Showcasing the tween event feature.
https://github.com/Multirious/bevy_tween/assets/77918086/9507c467-6428-4aed-bd00-511f05e6e951
cargo run --example sprite_sheet -F bevy/bevy_winit
Sprite Sheet animation.
https://github.com/Multirious/bevy_tween/assets/77918086/e3997b06-38e6-4add-85f5-a885b69c6687
$ claude mcp add bevy_tween \
-- python -m otcore.mcp_server <graph>