| 435 | } |
| 436 | |
| 437 | void World::loadFromLevelDat(QByteArray data) |
| 438 | { |
| 439 | auto levelData = parseLevelDat(data); |
| 440 | if(!levelData) |
| 441 | { |
| 442 | is_valid = false; |
| 443 | return; |
| 444 | } |
| 445 | |
| 446 | nbt::value * valPtr = nullptr; |
| 447 | try { |
| 448 | valPtr = &levelData->at("Data"); |
| 449 | } |
| 450 | catch (const std::out_of_range &e) { |
| 451 | qWarning() << "Unable to read NBT tags from " << m_folderName << ":" << e.what(); |
| 452 | is_valid = false; |
| 453 | return; |
| 454 | } |
| 455 | nbt::value &val = *valPtr; |
| 456 | |
| 457 | is_valid = val.get_type() == nbt::tag_type::Compound; |
| 458 | if(!is_valid) |
| 459 | return; |
| 460 | |
| 461 | auto name = read_string(val, "LevelName"); |
| 462 | m_actualName = name ? *name : m_folderName; |
| 463 | |
| 464 | auto timestamp = read_long(val, "LastPlayed"); |
| 465 | m_lastPlayed = timestamp ? QDateTime::fromMSecsSinceEpoch(*timestamp) : levelDatTime; |
| 466 | |
| 467 | m_gameType = read_gametype(val, "GameType"); |
| 468 | |
| 469 | optional<int64_t> randomSeed; |
| 470 | try { |
| 471 | auto &WorldGen_val = val.at("WorldGenSettings"); |
| 472 | randomSeed = read_long(WorldGen_val, "seed"); |
| 473 | } |
| 474 | catch (const std::out_of_range &) {} |
| 475 | if(!randomSeed) { |
| 476 | randomSeed = read_long(val, "RandomSeed"); |
| 477 | } |
| 478 | m_randomSeed = randomSeed ? *randomSeed : 0; |
| 479 | |
| 480 | qDebug() << "World Name:" << m_actualName; |
| 481 | qDebug() << "Last Played:" << m_lastPlayed.toString(); |
| 482 | if(randomSeed) { |
| 483 | qDebug() << "Seed:" << *randomSeed; |
| 484 | } |
| 485 | qDebug() << "GameType:" << m_gameType.toLogString(); |
| 486 | } |
| 487 | |
| 488 | bool World::replace(World &with) |
| 489 | { |
nothing calls this directly
no test coverage detected