(self, event)
| 463 | self.down = False |
| 464 | |
| 465 | def controls(self, event): |
| 466 | if event.type == pygame.KEYDOWN: |
| 467 | if event.key == pygame.K_w: |
| 468 | self.up = True |
| 469 | if event.key == pygame.K_s: |
| 470 | self.down = True |
| 471 | |
| 472 | if event.type == pygame.KEYUP: |
| 473 | if event.key == pygame.K_w: |
| 474 | self.up = False |
| 475 | if event.key == pygame.K_s: |
| 476 | self.down = False |
| 477 | |
| 478 | if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: |
| 479 | self.object.insert_laser() |
| 480 | |
| 481 | def movements(self): |
| 482 | if self.up and self.object.y >= 0: |