(self, enemy: Enemies)
| 444 | missile[1] += 2 |
| 445 | |
| 446 | def enemy_hit(self, enemy: Enemies): |
| 447 | if not enemy.alive: |
| 448 | self.reset_enemies(enemy, True) |
| 449 | |
| 450 | def player_hit(self, collision: pygame.Rect): |
| 451 | # Checks if the player has been hit or not |
no test coverage detected