| 133 | self.text_list[0].selected = True |
| 134 | |
| 135 | def objects(self): |
| 136 | # Background |
| 137 | Display().windows.blit(Display().background, (0, 0)) |
| 138 | # Text |
| 139 | Display().windows.blit( |
| 140 | self.text(1), |
| 141 | ((Display().windows.get_width() - self.text(1).get_width()) / 2, 70), |
| 142 | ) |
| 143 | Display().windows.blit( |
| 144 | self.text(2), |
| 145 | ((Display().windows.get_width() - self.text(2).get_width()) / 2, 200), |
| 146 | ) |
| 147 | # Options |
| 148 | for text in self.text_list: |
| 149 | if text == self.text_list[0]: |
| 150 | ops = ( |
| 151 | Display().windows.get_width() - text.display().get_width() |
| 152 | ) / 2 - 50 |
| 153 | else: |
| 154 | ops = ( |
| 155 | Display().windows.get_width() - text.display().get_width() |
| 156 | ) / 2 + 50 |
| 157 | |
| 158 | Display().windows.blit(text.display(), (ops, 250)) |
| 159 | |
| 160 | def controls(self, event: pygame.event): |
| 161 | if event.type == pygame.KEYDOWN: |