(self, path, x_pos, y_pos, speed)
| 30 | |
| 31 | class Opponent(Block): |
| 32 | def __init__(self, path, x_pos, y_pos, speed): |
| 33 | super().__init__(path, x_pos, y_pos) |
| 34 | self.speed = speed |
| 35 | self.x = x_pos |
| 36 | |
| 37 | def update(self, ball_group): |
| 38 | if game_state.state == "hard_game" or game_state.state == "med_game": |