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Method collisions

projects/PONG/main.py:75–94  ·  view source on GitHub ↗
(self)

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73 self.restart_counter()
74
75 def collisions(self):
76 if self.rect.top <= 0 or self.rect.bottom >= HEIGHT:
77 pygame.mixer.Sound.play(hit_sound)
78 self.speed_y *= -1
79
80 if pygame.sprite.spritecollide(self, self.paddles, False):
81 pygame.mixer.Sound.play(hit_sound)
82 collision_paddle = pygame.sprite.spritecollide(self, self.paddles, False)[
83 0
84 ].rect
85 if abs(self.rect.right - collision_paddle.left) < 10 and self.speed_x > 0:
86 self.speed_x *= -1
87 if abs(self.rect.left - collision_paddle.right) < 10 and self.speed_x < 0:
88 self.speed_x *= -1
89 if abs(self.rect.top - collision_paddle.bottom) < 10 and self.speed_y < 0:
90 self.rect.top = collision_paddle.bottom
91 self.speed_y *= -1
92 if abs(self.rect.bottom - collision_paddle.top) < 10 and self.speed_x > 0:
93 self.rect.bottom = collision_paddle.top
94 self.speed_y *= -1
95
96 def reset_ball(self):
97 for paddle in self.paddles:

Callers 1

updateMethod · 0.95

Calls

no outgoing calls

Tested by

no test coverage detected