(self, i, j)
| 620 | self.selectY = None |
| 621 | |
| 622 | def turnCheck(self, i, j): |
| 623 | global grid |
| 624 | if self.turn == 1: |
| 625 | return grid[i][j] == 0 or grid[i][j].isupper() |
| 626 | else: |
| 627 | return grid[i][j] == 0 or grid[i][j].islower() |
| 628 | |
| 629 | def move(self, x1, y1, x2, y2): |
| 630 | global grid, validMoves |