()
| 131 | |
| 132 | ###### Countdown ###### |
| 133 | def countdown(): |
| 134 | font2 = pygame.font.Font("freesansbold.ttf", 85) |
| 135 | countdownBacground = pygame.image.load("bg.png") |
| 136 | three = font2.render("3", True, (187, 30, 16)) |
| 137 | two = font2.render("2", True, (255, 255, 0)) |
| 138 | one = font2.render("1", True, (51, 165, 50)) |
| 139 | go = font2.render("GO!!!", True, (0, 255, 0)) |
| 140 | |
| 141 | ##### displaying blank background ##### |
| 142 | screen.blit(countdownBacground, (0, 0)) |
| 143 | pygame.display.update() |
| 144 | |
| 145 | ###### Displaying three (3) ###### |
| 146 | screen.blit(three, (350, 250)) |
| 147 | pygame.display.update() |
| 148 | time.sleep(1) |
| 149 | |
| 150 | ##### displaying blank background ##### |
| 151 | screen.blit(countdownBacground, (0, 0)) |
| 152 | pygame.display.update() |
| 153 | time.sleep(1) |
| 154 | |
| 155 | ###### Displaying two (2) ###### |
| 156 | screen.blit(two, (350, 250)) |
| 157 | pygame.display.update() |
| 158 | time.sleep(1) |
| 159 | |
| 160 | ##### displaying blank background ##### |
| 161 | screen.blit(countdownBacground, (0, 0)) |
| 162 | pygame.display.update() |
| 163 | time.sleep(1) |
| 164 | |
| 165 | ###### Displaying one (1) ###### |
| 166 | screen.blit(one, (350, 250)) |
| 167 | pygame.display.update() |
| 168 | time.sleep(1) |
| 169 | |
| 170 | ##### displaying blank background ##### |
| 171 | screen.blit(countdownBacground, (0, 0)) |
| 172 | pygame.display.update() |
| 173 | time.sleep(1) |
| 174 | |
| 175 | ###### Displaying Go!!! ###### |
| 176 | screen.blit(go, (300, 250)) |
| 177 | pygame.display.update() |
| 178 | time.sleep(1) |
| 179 | gameloop() # calling the gamloop so that our game can start after the countdown |
| 180 | pygame.display.update() |
| 181 | |
| 182 | |
| 183 | # defining our gameloop function |
no test coverage detected