(pipes)
| 20 | |
| 21 | |
| 22 | def draw_pipes(pipes): |
| 23 | for pipe in pipes: |
| 24 | if pipe.bottom >= 512: |
| 25 | screen.blit(pipe_surface, pipe) |
| 26 | else: |
| 27 | flip_pipe = pygame.transform.flip(pipe_surface, False, True) |
| 28 | screen.blit(flip_pipe, pipe) |
| 29 | |
| 30 | |
| 31 | def check_collision(pipes): |