Manages the display of the game.
| 3 | |
| 4 | |
| 5 | class Display: |
| 6 | """Manages the display of the game.""" |
| 7 | |
| 8 | def __init__(self): |
| 9 | pygame.init() |
| 10 | self.width = GameSettings.WIDTH |
| 11 | self.height = GameSettings.HEIGHT |
| 12 | self.font = pygame.font.Font(None, 25) |
| 13 | self.window = pygame.display.set_mode((self.width, self.height)) |
| 14 | pygame.display.set_caption("Snake") |
| 15 | self.clock = pygame.time.Clock() |
| 16 | |
| 17 | def update_ui(self, snake, food, score, high_score): |
| 18 | """Updates the UI with the current game state. |
| 19 | |
| 20 | Args: |
| 21 | snake (Snake): The snake object that contains the snake body (Snake.blocks). |
| 22 | food (Point): The food object to be displayed. |
| 23 | score (int): The current game score. |
| 24 | high_score: The highest score achieved so far. |
| 25 | """ |
| 26 | self.window.fill(RgbColors.BLACK) |
| 27 | self.draw_snake(snake) |
| 28 | self.draw_food(food) |
| 29 | self.draw_score(score) |
| 30 | self.render_high_score(high_score) |
| 31 | pygame.display.flip() |
| 32 | |
| 33 | def draw_snake(self, snake): |
| 34 | for block in snake.blocks: |
| 35 | pygame.draw.rect( |
| 36 | self.window, |
| 37 | RgbColors.BLUE1, |
| 38 | pygame.Rect( |
| 39 | block.x, block.y, GameSettings.BLOCK_SIZE, GameSettings.BLOCK_SIZE |
| 40 | ), |
| 41 | ) |
| 42 | pygame.draw.rect( |
| 43 | self.window, |
| 44 | RgbColors.BLUE2, |
| 45 | pygame.Rect(block.x + 4, block.y + 4, 12, 12), |
| 46 | ) |
| 47 | |
| 48 | def draw_food(self, food): |
| 49 | pygame.draw.rect( |
| 50 | self.window, |
| 51 | RgbColors.RED, |
| 52 | pygame.Rect( |
| 53 | food.x, food.y, GameSettings.BLOCK_SIZE, GameSettings.BLOCK_SIZE |
| 54 | ), |
| 55 | ) |
| 56 | |
| 57 | def draw_score(self, score): |
| 58 | self.font = pygame.font.Font(None, 25) |
| 59 | score_display = self.font.render(f"Score: {score}", True, RgbColors.WHITE) |
| 60 | self.window.blit(score_display, [0, 0]) |
| 61 | |
| 62 | def render_game_over(self): |