| 203 | |
| 204 | |
| 205 | class GameState: |
| 206 | def __init__(self) -> None: |
| 207 | self.state = "menu" |
| 208 | |
| 209 | def start_game(self): |
| 210 | if self.state == "menu": |
| 211 | self.menu() |
| 212 | elif self.state == "easy_game": |
| 213 | self.easy_game() |
| 214 | elif self.state == "med_game": |
| 215 | self.med_game() |
| 216 | elif self.state == "hard_game": |
| 217 | self.hard_game() |
| 218 | |
| 219 | def menu(self): |
| 220 | WIN.fill(bg_color) |
| 221 | WIN.blit(menu_head, menu_head_rect) |
| 222 | easy.draw() |
| 223 | medium.draw() |
| 224 | hard.draw() |
| 225 | cursor.update() |
| 226 | pygame.display.flip() |
| 227 | |
| 228 | def easy_game(self): |
| 229 | global created, FPS, started |
| 230 | if created: |
| 231 | create_ball() |
| 232 | ball.reset_ball() |
| 233 | started = 2 |
| 234 | created = False |
| 235 | FPS = 110 |
| 236 | pygame.draw.rect(WIN, accent_color, middle_strip) |
| 237 | cursor.update() |
| 238 | game_manager.run_game() |
| 239 | |
| 240 | def med_game(self): |
| 241 | global FPS, ball_speed, created, started |
| 242 | opponent.speed = 8 |
| 243 | if created: |
| 244 | create_ball() |
| 245 | ball.reset_ball() |
| 246 | started = 2 |
| 247 | created = False |
| 248 | FPS = 140 |
| 249 | pygame.draw.rect(WIN, accent_color, middle_strip) |
| 250 | cursor.update() |
| 251 | game_manager.run_game() |
| 252 | |
| 253 | def hard_game(self): |
| 254 | global FPS, ball_speed, created, started |
| 255 | opponent.speed = 10 |
| 256 | if created: |
| 257 | create_ball() |
| 258 | ball.reset_ball() |
| 259 | started = 2 |
| 260 | created = False |
| 261 | ball_speed = 20 |
| 262 | FPS = 170 |