| 21 | } |
| 22 | |
| 23 | void UFlowNode_NotifyActor::ExecuteInput(const FName& PinName) |
| 24 | { |
| 25 | if (const UFlowSubsystem* FlowSubsystem = GetWorld()->GetGameInstance()->GetSubsystem<UFlowSubsystem>()) |
| 26 | { |
| 27 | for (const TWeakObjectPtr<UFlowComponent>& Component : FlowSubsystem->GetComponents<UFlowComponent>(IdentityTags, MatchType, bExactMatch)) |
| 28 | { |
| 29 | Component->NotifyFromGraph(NotifyTags, NetMode); |
| 30 | } |
| 31 | } |
| 32 | |
| 33 | TriggerFirstOutput(true); |
| 34 | } |
| 35 | |
| 36 | #if WITH_EDITOR |
| 37 | FString UFlowNode_NotifyActor::GetNodeDescription() const |
nothing calls this directly
no test coverage detected