| 6 | #include UE_INLINE_GENERATED_CPP_BY_NAME(FlowWorldSettings) |
| 7 | |
| 8 | AFlowWorldSettings::AFlowWorldSettings(const FObjectInitializer& ObjectInitializer) |
| 9 | : Super(ObjectInitializer) |
| 10 | { |
| 11 | FlowComponent = CreateDefaultSubobject<UFlowComponent>(TEXT("FlowComponent")); |
| 12 | |
| 13 | // We need this if project uses custom AWorldSettings classed inherited after this one |
| 14 | // In this case engine would call BeginPlay multiple times... for AFlowWorldSettings and every inherited AWorldSettings class... |
| 15 | FlowComponent->bAllowMultipleInstances = false; |
| 16 | } |
nothing calls this directly
no outgoing calls
no test coverage detected