| 1369 | } |
| 1370 | |
| 1371 | void UFlowAsset::LoadInstance(const FFlowAssetSaveData& AssetRecord) |
| 1372 | { |
| 1373 | FMemoryReader MemoryReader(AssetRecord.AssetData, true); |
| 1374 | FFlowArchive Ar(MemoryReader); |
| 1375 | Serialize(Ar); |
| 1376 | |
| 1377 | PreStartFlow(); |
| 1378 | |
| 1379 | // iterate graph "from the end", backward to execution order |
| 1380 | // prevents issue when the preceding node would instantly fire output to a not-yet-loaded node |
| 1381 | for (int32 i = AssetRecord.NodeRecords.Num() - 1; i >= 0; i--) |
| 1382 | { |
| 1383 | if (UFlowNode* Node = Nodes.FindRef(AssetRecord.NodeRecords[i].NodeGuid)) |
| 1384 | { |
| 1385 | Node->LoadInstance(AssetRecord.NodeRecords[i]); |
| 1386 | } |
| 1387 | } |
| 1388 | |
| 1389 | OnLoad(); |
| 1390 | } |
| 1391 | |
| 1392 | void UFlowAsset::OnActivationStateLoaded(UFlowNode* Node) |
| 1393 | { |
no outgoing calls
no test coverage detected