| 15 | |
| 16 | USTRUCT() |
| 17 | struct FNotifyTagReplication |
| 18 | { |
| 19 | GENERATED_BODY() |
| 20 | |
| 21 | UPROPERTY() |
| 22 | FGameplayTag ActorTag; |
| 23 | |
| 24 | UPROPERTY() |
| 25 | FGameplayTag NotifyTag; |
| 26 | |
| 27 | FNotifyTagReplication() {} |
| 28 | |
| 29 | FNotifyTagReplication(const FGameplayTag& InActorTag, const FGameplayTag& InNotifyTag) |
| 30 | : ActorTag(InActorTag) |
| 31 | , NotifyTag(InNotifyTag) |
| 32 | { |
| 33 | } |
| 34 | }; |
| 35 | |
| 36 | DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FFlowComponentTagsReplicated, class UFlowComponent*, FlowComponent, const FGameplayTagContainer&, CurrentTags); |
| 37 |