* The body of the single in-flight `activeTurn`. Routes to the goal driver * (sequential continuation turns) when a goal is active, otherwise runs exactly * one turn. Clears `activeTurn` when the whole run finishes (identified by the * launch signal, so a superseding turn is never clobbered
(
firstTurnId: number,
input: readonly ContentPart[],
origin: PromptOrigin,
signal: AbortSignal,
)
| 338 | * launch signal, so a superseding turn is never clobbered). |
| 339 | */ |
| 340 | private async turnWorker( |
| 341 | firstTurnId: number, |
| 342 | input: readonly ContentPart[], |
| 343 | origin: PromptOrigin, |
| 344 | signal: AbortSignal, |
| 345 | ): Promise<TurnEndResult> { |
| 346 | const ownsActiveTurn = (): boolean => |
| 347 | this.activeTurn !== null && |
| 348 | this.activeTurn !== 'resuming' && |
| 349 | this.activeTurn.controller.signal === signal; |
| 350 | try { |
| 351 | const initialGoalStatus = this.agent.goal.getGoal().goal?.status; |
| 352 | if (initialGoalStatus === 'active') { |
| 353 | return await this.driveGoal(firstTurnId, input, origin, signal); |
| 354 | } |
| 355 | const end = await this.runOneTurn(firstTurnId, input, origin, signal, true); |
| 356 | // A goal can become active during an ordinary turn: the model creates one |
| 357 | // with CreateGoal, or resumes a paused/blocked goal via UpdateGoal. Either |
| 358 | // way, hand the now-active goal to the driver so it is actually pursued, |
| 359 | // instead of stopping after the turn that merely started it. (The |
| 360 | // already-active case took the early return above.) |
| 361 | const goalBecameActive = this.agent.goal.getGoal().goal?.status === 'active'; |
| 362 | if ( |
| 363 | goalBecameActive && |
| 364 | end.event.reason !== 'cancelled' && |
| 365 | end.event.reason !== 'failed' && |
| 366 | end.event.reason !== 'filtered' |
| 367 | ) { |
| 368 | return await this.driveGoal( |
| 369 | this.allocateTurnId(), |
| 370 | [{ type: 'text', text: GOAL_CONTINUATION_PROMPT }], |
| 371 | GOAL_CONTINUATION_ORIGIN, |
| 372 | signal, |
| 373 | ); |
| 374 | } |
| 375 | return end; |
| 376 | } finally { |
| 377 | if (ownsActiveTurn()) { |
| 378 | this.activeTurn = null; |
| 379 | } |
| 380 | } |
| 381 | } |
| 382 | |
| 383 | /** |
| 384 | * Drives an active goal as a sequence of ordinary turns — the autonomous |
no test coverage detected