* Localize every element with a data-string property using the translations * available. If no translation is found for the current language, the current * text of the element will be kept.
()
| 1502 | * text of the element will be kept. |
| 1503 | */ |
| 1504 | static localize (): void { |
| 1505 | return _localize (this.asEngine ()); |
| 1506 | } |
| 1507 | |
| 1508 | /** |
| 1509 | * Preload game assets |