| 61 | classes: string[]; |
| 62 | |
| 63 | constructor([show, type, asset, sprite, ...classes]: string[]) { |
| 64 | super(); |
| 65 | const [character, layer] = asset.split(':'); |
| 66 | this.asset = character; |
| 67 | this.layer = layer; |
| 68 | |
| 69 | this.state = this.engine.state('characterLayers').find((statement: string) => { |
| 70 | const [show, _character, asset, name] = statement.split(' '); |
| 71 | const [_identifier, _layer] = asset.split(':'); |
| 72 | return _identifier === character && _layer == layer; |
| 73 | }); |
| 74 | |
| 75 | if (typeof this.engine.character(character) !== 'undefined') { |
| 76 | // show [character] [expression] at [position] with [animation] [infinite] |
| 77 | this.sprite = sprite; |
| 78 | |
| 79 | this.character = this.engine.character(character); |
| 80 | this.image = this.character.layer_assets[layer][sprite]; |
| 81 | |
| 82 | if (typeof classes !== 'undefined') { |
| 83 | this.classes = ['animated', ...classes.filter((item) => item !== 'at' && item !== 'with')]; |
| 84 | } else { |
| 85 | this.classes = []; |
| 86 | } |
| 87 | |
| 88 | } else { |
| 89 | this.sprite = ''; |
| 90 | this.classes = []; |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | override async willApply(): Promise<void> { |
| 95 | if (typeof this.character === 'undefined') { |