MCPcopy Create free account
hub / github.com/Monogatari/Monogatari / showScreen

Function showScreen

src/engine/ui.ts:160–179  ·  view source on GitHub ↗
(engine: VisualNovelEngine, screen: string)

Source from the content-addressed store, hash-verified

158}
159
160export function showScreen (engine: VisualNovelEngine, screen: string): void {
161 // Capture a screenshot before hiding the game screen if we're opening the save screen.
162 const shouldCapture = screen === 'save'
163 && engine.setting ('Screenshots') === true
164 && engine.global ('playing') === true
165 && engine.element ().find ('[data-screen="game"]').isVisible ();
166
167 if (shouldCapture) {
168 engine._pendingScreenshot = captureGameScreenshot (engine);
169 engine._pendingScreenshot.finally (() => revealScreen (engine, screen));
170 return;
171 }
172
173 // Leaving the save screen discards any pending capture
174 if (screen !== 'save') {
175 engine._pendingScreenshot = null;
176 }
177
178 revealScreen (engine, screen);
179}
180
181/**
182 * Capture the current game screen as a JPEG Blob

Callers 2

showMainScreenFunction · 0.85
showSplashScreenFunction · 0.85

Calls 5

captureGameScreenshotFunction · 0.85
revealScreenFunction · 0.85
settingMethod · 0.80
globalMethod · 0.80
elementMethod · 0.45

Tested by

no test coverage detected