(engine: VisualNovelEngine, slot: string)
| 289 | * @param slot - The key with which the slot was saved on the storage |
| 290 | */ |
| 291 | export function loadFromSlot (engine: VisualNovelEngine, slot: string): Promise<void> { |
| 292 | document.body.style.cursor = 'wait'; |
| 293 | engine.global ('playing', true); |
| 294 | |
| 295 | engine.trigger ('willLoadGame'); |
| 296 | |
| 297 | return resetGame (engine).then (() => { |
| 298 | engine.hideScreens (); |
| 299 | |
| 300 | return engine.Storage.get (slot).then ((rawData) => { |
| 301 | const data = rawData as LegacySaveData; |
| 302 | // @Compatibility [<= v1.4.1] |
| 303 | // Check if an older save format was used so we can transform |
| 304 | // that information into the new format. |
| 305 | if (typeof data.Engine !== 'undefined') { |
| 306 | |
| 307 | // Set the game state |
| 308 | engine.state ({ |
| 309 | step: data.Engine.Step, |
| 310 | label: data.Engine.Label, |
| 311 | scene: `show scene ${data.Engine.Scene}`, |
| 312 | }); |
| 313 | |
| 314 | // Retrieve if a song was playing so we can set it to the state |
| 315 | if (data.Engine.Song !== '' && typeof data.Engine.Song !== 'undefined') { |
| 316 | engine.state ({ |
| 317 | music: [{ statement: data.Engine.Song, paused: false }], |
| 318 | }); |
| 319 | } |
| 320 | |
| 321 | // Retrieve if a sound was playing so we can set it to the state |
| 322 | if (data.Engine.Sound !== '' && typeof data.Engine.Sound !== 'undefined') { |
| 323 | engine.state ({ |
| 324 | sound: [{ statement: data.Engine.Sound, paused: false }], |
| 325 | }); |
| 326 | } |
| 327 | |
| 328 | // Retrieve if particles were shown so we can set it to the state |
| 329 | if (data.Engine.Particles !== '' && typeof data.Engine.Particles !== 'undefined') { |
| 330 | engine.state ({ |
| 331 | particles: `show particles ${data.Engine.Particles}` |
| 332 | }); |
| 333 | } |
| 334 | |
| 335 | // Check if there are images to be shown |
| 336 | if (data.Show !== '' && typeof data.Show !== 'undefined') { |
| 337 | const show = data.Show.split (','); |
| 338 | |
| 339 | // For every image saved, add their element to the game |
| 340 | for (const element of show) { |
| 341 | if (element.trim () !== '') { |
| 342 | const div = document.createElement ('div'); |
| 343 | div.innerHTML = element.replace ('img/', 'assets/'); |
| 344 | if (div.firstChild) { |
| 345 | const item = $_(div.firstChild as HTMLElement); |
| 346 | const firstElement = item.get(0); |
| 347 | if (firstElement) { |
| 348 | if (element.indexOf ('data-character') > -1) { |
nothing calls this directly
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