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hub / github.com/MoeMod/CSMoE / GetNearestNavArea

Method GetNearestNavArea

game_shared/bot/nav_area.cpp:4826–4878  ·  view source on GitHub ↗

Given a position in the world, return the nav area that is closest and at the same height, or beneath it. Used to find initial area if we start off of the mesh.

Source from the content-addressed store, hash-verified

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Callers 15

OnEventMethod · 0.80
GetNearestFreeHostageMethod · 0.80
HideMethod · 0.80
InterpretMethod · 0.80
StayOnNavMeshMethod · 0.80
RespondToHelpRequestMethod · 0.80
SetLooseBombMethod · 0.80
OnUpdateMethod · 0.80
OnUpdateMethod · 0.80
OnUpdateMethod · 0.80

Calls 7

GetGroundHeightFunction · 0.85
GetClosestPointOnAreaMethod · 0.80
UTIL_TraceLineFunction · 0.50
VectorClass · 0.50
beginMethod · 0.45
endMethod · 0.45
LengthSquaredMethod · 0.45

Tested by

no test coverage detected