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hub / github.com/MoeMod/CSMoE / ClientDisconnected

Method ClientDisconnected

dlls/multiplay_gamerules.cpp:3650–3742  ·  view source on GitHub ↗

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Callers 1

ClientDisconnectFunction · 0.45

Calls 15

WRITE_BYTEFunction · 0.85
ENTINDEXFunction · 0.85
WRITE_SHORTFunction · 0.85
MESSAGE_ENDFunction · 0.85
WRITE_STRINGFunction · 0.85
GetTeamFunction · 0.85
FireTargetsFunction · 0.85
UTIL_LogPrintfDetailFunction · 0.85
STRINGFunction · 0.85
GETPLAYERUSERIDFunction · 0.85
GETPLAYERAUTHIDFunction · 0.85

Tested by

no test coverage detected