MCPcopy Create free account
hub / github.com/MoeMod/CSMoE / SV_Physics_Step

Function SV_Physics_Step

engine/server/sv_phys.cpp:1534–1651  ·  view source on GitHub ↗

=============================================================================== STEPPING MOVEMENT =============================================================================== */ ============= SV_Physics_Step Monsters freefall when they don't have a ground entity, otherwise all movement is done with discrete steps. This is also used for objects that have become still on the ground, but will

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers 1

SV_Physics_EntityFunction · 0.85

Calls 15

SV_WaterMoveFunction · 0.85
SV_CheckVelocityFunction · 0.85
SV_CheckMoverFunction · 0.85
SV_CheckWaterFunction · 0.85
SV_SubmergedFunction · 0.85
SV_AddGravityFunction · 0.85
VectorIsNullFunction · 0.85
SV_CheckBottomFunction · 0.85
SV_FlyMoveFunction · 0.85
SV_MoveFunction · 0.85
SV_LinkEdictFunction · 0.85
SV_ImpactFunction · 0.85

Tested by

no test coverage detected