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hub / github.com/MoeMod/CSMoE / SV_SpawnServer

Function SV_SpawnServer

engine/server/sv_init.cpp:517–640  ·  view source on GitHub ↗

================ SV_SpawnServer Change the server to a new map, taking all connected clients along with it. ================ */

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Callers 4

SV_ChangeLevelFunction · 0.85
SV_NewGameFunction · 0.85
SV_Map_fFunction · 0.85
SV_MapBackground_fFunction · 0.85

Calls 15

SV_InitGameFunction · 0.85
MsgDevFunction · 0.85
Sys_DoubleTimeFunction · 0.85
Log_OpenFunction · 0.85
Log_PrintfFunction · 0.85
Log_PrintServerVarsFunction · 0.85
Host_SetServerStateFunction · 0.85
Cvar_FullSetFunction · 0.85
FS_MapFileBaseFunction · 0.85
Q_snprintfFunction · 0.85
Mod_LoadWorldFunction · 0.85
Sequence_OnLevelLoadFunction · 0.85

Tested by

no test coverage detected