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hub / github.com/MoeMod/CSMoE / SV_ActivateServer

Function SV_ActivateServer

engine/server/sv_init.cpp:299–411  ·  view source on GitHub ↗

================ SV_ActivateServer activate server on changed map, run physics ================ */

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Callers 5

SV_ChangeLevelFunction · 0.85
SV_NewGameFunction · 0.85
SV_Map_fFunction · 0.85
SV_MapBackground_fFunction · 0.85
SV_Load_fFunction · 0.85

Calls 14

SV_SetStringArrayModeFunction · 0.85
SV_CreateBaselineFunction · 0.85
Netchan_ClearFunction · 0.85
SV_PhysicsFunction · 0.85
MsgDevFunction · 0.85
Cvar_ResetFunction · 0.85
Log_PrintfFunction · 0.85
STRINGFunction · 0.85
Mod_FreeUnusedFunction · 0.85
Host_SetServerStateFunction · 0.85
Cbuf_AddTextFunction · 0.85

Tested by

no test coverage detected