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hub / github.com/MoeMod/CSMoE / SV_Send

Function SV_Send

engine/server/sv_game.cpp:275–394  ·  view source on GitHub ↗

================= SV_Send Sends the contents of sv.multicast to a subset of the clients, then clears sv.multicast. MSG_ONE send to one client (ent can't be NULL) MSG_ALL same as broadcast (origin can be NULL) MSG_PVS send to clients potentially visible from org MSG_PHS send to clients potentially hearable from org if excludeSource is true, ent can't be NULL, dest should not be MSG_ONE =========

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Callers 5

SV_StartSoundExFunction · 0.85
SV_StartMusicFunction · 0.85

Calls 10

BF_WriteBitsFunction · 0.85
BF_GetDataFunction · 0.85
BF_GetNumBitsWrittenFunction · 0.85
BF_ClearFunction · 0.85
Mod_PointInLeafFunction · 0.85
Mod_LeafPHSFunction · 0.85
Mod_LeafPVSFunction · 0.85
MsgDevFunction · 0.85
Host_ErrorFunction · 0.85
SV_CheckClientVisiblityFunction · 0.85

Tested by

no test coverage detected