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hub / github.com/MoeMod/CSMoE / SV_PutClientInServer

Function SV_PutClientInServer

engine/server/sv_client.cpp:1290–1396  ·  view source on GitHub ↗

=========== PutClientInServer Called when a player connects to a server or respawns in a deathmatch. ============ */

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Callers 1

SV_Begin_fFunction · 0.85

Calls 12

SV_ClientFromEdictFunction · 0.85
MsgDevFunction · 0.85
MAKE_STRINGFunction · 0.85
SV_ExecuteClientCommandFunction · 0.85
BF_WriteByteFunction · 0.85
BF_WriteBitAngleFunction · 0.85
BF_WriteBitsFunction · 0.85
BF_GetDataFunction · 0.85
BF_GetNumBitsWrittenFunction · 0.85
BF_WriteWordFunction · 0.85
Sys_DoubleTimeFunction · 0.85
Q_stricmpFunction · 0.50

Tested by

no test coverage detected