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hub / github.com/MoeMod/CSMoE / SV_ConnectionlessPacket

Function SV_ConnectionlessPacket

engine/server/sv_client.cpp:3446–3493  ·  view source on GitHub ↗

================= SV_ConnectionlessPacket A connectionless packet has four leading 0xff characters to distinguish it from a game channel. Clients that are in the game can still send connectionless packets. ================= */

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Callers 1

SV_ReadPacketsFunction · 0.85

Calls 15

SV_CheckIPFunction · 0.85
BF_ClearFunction · 0.85
BF_ReadLongFunction · 0.85
MsgDevFunction · 0.85
NET_AdrToStringFunction · 0.85
SV_PingFunction · 0.85
SV_AckFunction · 0.85
SV_StatusFunction · 0.85
SV_InfoFunction · 0.85
Q_atoiFunction · 0.85
SV_GetChallengeFunction · 0.85
SV_DirectConnectFunction · 0.85

Tested by

no test coverage detected